BYTEPATH
Patch notes · News · Live player count
About
BYTEPATH is a replayable arcade shooter with a focus on build theorycrafting. Use a massive skill tree, many classes and ships to create your own builds and defeat an ever increasing amount of enemies.
Media Gallery(10)
Detailed
BYTEPATH is a replayable arcade shooter with a focus on varied play styles with RPG elements. The game has a huge passive skill tree, classes and different ships through which you'll be able to try out lots of different builds to achieve ever increasing high scores and eventually beat the game. Expect BYTEPATH to be a mix of Bit Blaster XL and Path of Exile, created with the intention of expanding Bit Blaster XL's relaxing and addictive gameplay with Path of Exile's build depth, build diversity and RPG elements.Gameplay Your ship can't stop moving, so you must turn it left and right or use your boost and brakes to prevent it from crashing on enemies. Your ship can't stop shooting, so you must continually kill enemies and collect ammo so you can keep using your powerful attacks. Items, resources and new attacks will be spawned randomly. Those will provide you with great boosts that may help you achieve higher scores in the current run.Features 900+ nodes passive skill tree, allowing for a huge amount of varied play styles and builds 40+ classes, each giving stat boosts and modifiers which further enhance your build 10+ ships, each providing unique stats and modifiers (both positive and negative) that dramatically change the way you play 15+ enemy types which are spawned with increasing frequency as the run gets harder 40+ Steam achievements Entrancing soundtrack by AIRGLOW
Patch Notes & Announcements(9)
MINORSNKRX
Hi! I'm making a new game called SNKRX, and if you liked BYTEPATH you'll probably like this too! It's an arena shooter roguelite with a control scheme similar to BYTEPATH, you can only move left and r
MINORPatch #1
Hey everyone! This patch has some small balance changes as well as some bug fixes. Balance changes: Decreased enemy spawn rate at higher difficulties and increased their HP instead. Now after difficul
MINORPatch #1
Hey everyone! This patch has some small balance changes as well as some bug fixes. Balance changes: Decreased enemy spawn rate at higher difficulties and increased their HP instead. Now after difficul
HOTFIXHotfix #3
Hi everyone, I've fixed a few more bugs: Fixed TrailParticles and ExplodeParticles crashing the game when too many of them are spawned at once. Fixed the Split Projectiles Split Chance passive to not
HOTFIXHotfix #3
Hi everyone, I've fixed a few more bugs: Fixed TrailParticles and ExplodeParticles crashing the game when too many of them are spawned at once. Fixed the Split Projectiles Split Chance passive to not
HOTFIXHotfix #2
Hi everyone, I've fixed a few more things that many people mentioned: Fixed not being able to spec out of nodes if a cycle was present. Now you should be able to spec out of nodes appropriately. I als
HOTFIXHotfix #2
Hi everyone, I've fixed a few more things that many people mentioned: Fixed not being able to spec out of nodes if a cycle was present. Now you should be able to spec out of nodes appropriately. I als
HOTFIXHotfix #1
Hey everyone, first of all thanks for playing the game! I hope you're enjoying it! I fixed a few things that many people mentioned with the latest update: Fixed an interaction between Projectiles Expl
HOTFIXHotfix #1
Hey everyone, first of all thanks for playing the game! I hope you're enjoying it! I fixed a few things that many people mentioned with the latest update: Fixed an interaction between Projectiles Expl
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