GamePatchNote Digest
BYTEPATH Patch Notes — February 28, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone! This patch has some small balance changes as well as some bug fixes.
Balance changes:
- Decreased enemy spawn rate at higher difficulties and increased their HP instead. Now after difficulty 40 enemies will start coming in at a slower rate when compared to before. They will also have their HP increased significantly as the difficulty goes up. This should make the game more challenging as well as help with eventual crashes on difficulties above 100.
- Item spawn rate now also applies to the maximum number of items that can be spawned. Before item spawn rate would only make items spawn at a faster rate and you could only have a total of 5 items spawned. Now item spawn rate also increases this cap of 5. So if you have 100% item spawn rate there will be a maximum of 10 items spawned.
- Changed the Miner class to increase 25% item spawn rate rather than attack spawn rate.
- Decreased the PSPD (projectile speed) boost that can be received from passives or classes like the Swapper from 100% increased PSPD to 50% increased PSPD.
Bug fixes:
- Fixed a few nodes on the bottom right and top right of the tree that couldn't be accessed with the keyboard nor unspecced from.
- Fixed Laser and Lightning attacks not triggering 'on kill' events.
- Fixed a bug where a few classes would not show up on the classes list.
- Fixed the Swapper class' buffs not being applied on all types of attack changes.
- Added a cap to the number of text lines on screen. This should help with crashes.
- Added a cap to the number of ammo objects on screen. This should help with crashes.
Hope this helps everyone enjoy the game better! Also, a subreddit for the game was created where people are sharing builds and tips, check it out: https://www.reddit.com/r/BYTEPATH/