GamePatchNote Digest
BYTEPATH Patch Notes — February 25, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi everyone, I've fixed a few more things that many people mentioned:
- Fixed not being able to spec out of nodes if a cycle was present. Now you should be able to spec out of nodes appropriately. I also added a new check to disable speccing out of nodes while there are any pending nodes to be bought (if the "apply skill points" button shows on the bottom left).
- Added a variable projectile cap. This will make it so that the game will spawn projectiles as your system can handle it. This should help with crashes that people are having due to too many projectiles being spawned. I still need to fine tune this a bit based on people's feedback so I'll continue to improve on this in future updates.
- Fixed screenshake options not being properly reduced when zeroed. Now you should be able to type "effects" and set the screen shake option to 0 and have all shaking effects removed.
- Fixed a typo in the Barrager class that said "10% Barrage on Kill Chance" instead of "10% Barrage on Cycle Chance"
Thanks and in the next update I'll try to add some of the suggestions a lot of you are making in the forums!