Patch Notes For the Last Two Updates
Hardland Patch Notes — September 29, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Concept art for a potential DLC location.
The ability to fast-forward text-based dreams was a much-requested feature that has now been implemented. We also pushed out a patch that adds playing instructions under "How To Play" in the main menu, talking a little bit about what players should expect from the game. This is visible for anyone who hasn't yet completed the game. Additionally, dialogue has been clarified and tweaked in several sections of the game to make both the quests, as well as the dialogue itself flow better.
Chandler decided to write a small new questline for the goblin disguise.

If you haven't yet seen Chandler's other work, I wholeheartedly recommend heading over to Castle / Princess / Dragon and checking it out.
Detailed Patch Notes
- "How To Play" in the main menu.
- Dreams show the left mouse button icon for skipping. Don't show the skip button unless the screen is black.
- The sliding animation is only applied to the player as that is the only character who has it. This fixes a bug where some NPCs standing on ice could be in their T-pose.
- Reduced the price for Lock Picks.
- Added more detail text to the "Stay Away!" sign in the Fortuna well to guide the player back there during the night.
- Edited the introductory dream, and added a tutorial dream to give more guidance on dream recipes.
- Edited NPC clues to point to Milogost and Ezekiel and highlight the categories for dream objects.
- Other minor edits to direct the player better, and trim dialogue.
- Added dialogue branches for the Undertaker to hint at grave-digging as a mechanic.
- Swapped the location of "Pumpkin Grimoire" and "How to Feed a Worm" as the former book is the more important one.
- Ice pieces push objects up so Elena and the northern guards can't get stuck neck deep in ice.
- Added brief dialogue for the pianist in the Mountain Sheep.
- Added descriptions for generic house locations on the map.
- Adjusted the sound volume for sawing and beersteins rolling on the ground, as well as the sound volume and the interval for the dogs barking in the background.
- Improved the performance of the GUI.
- Fixed a bug where the game would crash when loading a world. The entities that have been cycled out wanted a specific entity ID which would conflict with existing entities when the entity database had been completely re-created from scratch and all the entity IDs reallocated.
- Fixed a bug where you could mouse click your way up to a standing pose by the campfire after all the text sequences had run, but before fading in from black.
- Fixed a (potential) crash when sleeping using the gamepad.
- Fixed a timing error in one text sequence.
- Mouse icons for the left and middle mouse buttons.
Major Spoilers
- The thieves in the Grimaldi Ring sell Hatch Keys along with Lock Picks.
- Added dialogue for Gyrm the Rolling Meal in the Goblin Tavern, along with a small quest where you collect and feed the five goblin recipes to him.
- Edited the sign in the Deep Well to point to Fortuna's Undertaker.
- - Added dialogue branches for the Undertaker to point to Father Holloway as the person with the Coffin Key.
- If Mr Finnegan story is already completed, don't let him respawn upon save game migration.
- Changed the Skeleton King Tomb entrance to use "snap to ground" so it doesn't drop the player from the air.
- Skeleton King's Tomb only has ghoul chests now.
- Old Path: Set dressing with cobwebs and cheese altars for "King Verger". Moved the elf that tends to slide to the water.
- Added another maintenance hatch to Snow Peak that takes player to the castle roof.
- Added a nightmare text sequence, visible after the player "buys a nightmare" from the Sultan of Samarkand.
- Added a mention of Hard Ogres to some of the item descriptions for the relics.
- Added another branch to Gus's dialogue to point the player back to the Port Pulgar docks if they delivered the Prince's Gift but didn't make Praakh sail away yet.

There's a way to get up here now.
The Clan Cartwright Competition
The competition has now ended, and we have four winners with all four dreams found.
1st place: Pino with the verse "Siika, pike, picanto, roach."
2nd place: Zebogo with the verse: "that nobody can cross without the lightest feet."
3rd place: The Fiery One with the verse: "In the storm, a monstrous creature stalks."
4th place: Petalwing with the verse: "disturbing the worms that coil in your coffin."
Congratulations to all winners! Timo has sent you all private messages (Zebogo, please check your inbox!) to coordinate selecting the statues, the names that will appear on them, and your additional Steam key to gift to a friend.
Edit: Final dream found! If anyone does find the final dream verse, let us know. You will be able to collect your reward later, even if the official part of the competition is over. Just a small hint to get you on track: the answer involves dreaming deeper, and watermelons.
Kimmo