Hardland Patch Notes — May 20, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

The Negotiation
"An ambassador from Tuskland sinks into a generous chair. An imp pours wine. They speak alone, candles holding the nighttime back. A toast: to a brighter tomorrow, and renewed alliances! Inside the ambassador's cup, the wine would shimmer green in better light."
While we are working on the demo version for Hardland, I thought it would be interesting to show you this illustration I finished last weekend. It's based on one of my favorite passages in the game. I like it a lot because, despite the almost comical difference in the proportions of the two characters, both the imp and the mertusk are very much on equal footing in terms of influence and significance. The concept of size is a theme across the entire game: the player and the fox. That same design language of big and small is echoed throughout the game: player kind of becomes the fox next to the enormous Elder King. At first sight it might give the impression that the other one is the dominant force, but that dominance is always challenged the deeper you get into the world, and the more you get to know various characters and what they are capable of.
I reckon many of you will already have finished the game or at least played a significant portion of it. I'd be very interested to know what are your favorite scenes or characters in the game?
Timo