GamePatchNote Digest
Hardland Patch Notes — October 7, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Illustration of the new Bounty Hunter character.
He is called Glorious Emmanuel, and this guy is your best bet for gaining access into Root Hall in case you've accidentally locked yourself out of that location by eating too many Great Hearts.
Detailed Patch Notes
- Added the Bounty Hunter storyline. He also sells Great Hearts.
- Added three new text-based dreams.
- Added clues to point out that killing goblins isn't always desirable.
- Renamed Wilhelm's Graveyard to Lonely Glen. Extensive set dressing for that location.
- Blunderbusses picked up from Ghoul Merchants stack correctly with the regular blunderbusses in the inventory.
- Maude's Graveyard renamed to Ingamoder's Graveyard so it's not leading players to the wrong spot. Added a sign for Maude's Graveyard.
- Fixed a bug where the Secret Hatches all lead to the same cellar, and also always take you back to the same house.
- Fixed bugs where some characters were selling wrong variant of "Hardland Brew" that never showed up in the inventory.
- Fixed a bug where the renderer was getting called from two threads at the same time, potentially wreaking all kinds of havoc to the renderer data, and causing issues, even crashes, all around.
- Fixed a bug where the skip button hint would be briefly displayed at the beginning of the game.

The Bounty Hunter in his in-game glory.
Major Spoilers
- Added a new quest "Feeding the Pigs" to allow the player to progress the Ulf storyline, even if they decide to save Gooseberry.
- Added the "Bwock" quest for Emmeline.
- Added the "For Tuna" quest to acknowledge when the player has finished the Sultan of Samarkand's dialogue maze.
- Added clues to help the player with the Sultan's maze and emphasize the Raving Lunatic.
- Added new dialogue branches to accept the "Beware" quest from Isidor even after the player has killed the Maudey Dhu, plus another branch pointing to the graveyard outside Snow Peak.
- Edited Ted Barry's dialogue and Mrs Dunyazad's dialogue at the start, to shorten and clarify a few things.
- Edited the Six Eyes dream to point to the Cobold Forest dream as another clue.
- Removed an extra "the" from one ending text sequence.
- Removed the randomized hatch in Mountain Sheep Tavern, it was under a carpet in a room that already has the unique wine cellar.
- Added all variants of beers to the Wine Cellar. Added a small ladder so the publican can reach the top shelf Elven Gold.
- Renamed the hatch in Publican's room to "Publican's Hatch".
- Maude's Graveyard was leading players to the wrong spot so moved it right next to Snow Peak in the place where the story is supposed to play out.
- Original "Maude's Graveyard" renamed to "Ingamoder's Graveyard" and added a description.
- Fixed a bug where the items would disappear from the cauldrons in the Unhealed Wound when loading a game saved there.
Enjoy the update! Next we're working on improving the game flow for the beginning, and fixing any remaining critical issues you all have reported on the forum.
Kimmo