Version 19a: Stability First
ANEURISM IV Patch Notes — April 1, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We’ve seen the feedback. A lot of you have been frustrated with bugs, inconsistency, and systems not working the way they should. Which is fair.
This update is focused on fixing those problems first, while also giving some small scale features to mess around with.
What You'll Notice First Thing
Items no longer fall through the map
Duplicate loadouts and duplicate items have been fixed
Constant firing bug fixed
Major hit registration and ghost shot issues improved
Invincibility bugs fixed
Fewer disconnects and better server stability
Audio no longer loops on death
Loot now spawns properly and gives more than 1 item per cycle
Punching added for all fates without melee weapons
Chainsaw and melee feel more consistent
Fixed ore nodes duplicating (Ghost Nodes)
Fixed bleedout not counting kills
Fixed meat not harvesting
Fixed audio clipping issues
Gameplay & Systems Fixes
Fixed Proledepot showing incorrect upgrades
Fixed aim sensitivity affecting recoil
Fixed loot nodes only spawning 1 item
Fixed Civil ID showing -1
Fixed ammo slam
Fixed invincibility bug
Fixed fire damage immunity under certain conditions
Fixed paystation withdrawal not sending credits to civil terminal
Fixed Corpsman only earning Anamnecytes every 5 minutes
Fixed Slunks being unable to use the ration factory math machines
Fixed database edge cases
Fixed pharamacility parcels not giving proper anamnecyte gain
Audio & VOIP
Fixed audio looping on death (Cremator, Liquidator, Vomitcoffin, Brain Saw)
Fixed VOIP echo / ghost audio issues
Fixed Limitator chat bubble and voice chat icon
World & Map Fixes
Fixed map collision issues
Fixed items falling through the map
Fixed pharma tools clipping texture
Fixed distillery gauge displaying incorrectly at certain angles
Client & Visual Fixes
Fixed turret upgrade causing client disconnects
Fixed Slunk showing scum mask without declaring anarachy
Fixed locker visual bug showing items as shared
Fixed Limitator air bar not displaying max value correctly
Gameplay Changes
Added punching ability for all fates that don't spawn with melee weapons
Added boiling soup to kitchen pans while cooking
Consumables
Added Combat Juice back to the armory at Level 2 (900s cooldown)
Added Battle Solution to the armory at Level 4 (900s cooldown)Battle solution is a craftable consumable
Updated Evil Crak Mef effects
Updated Combat Juice effects and duration
Updated Battle Solution effects
Updated Crak Mef effects
Changed Crak Mef recipe
Changed Evil Crak Mef recipe
Changed Motley recipe
Updated Crak Mef description
Updated Combat Juice texturing
Added Combat Juice noise
Removed Antisepsis tonic
Weapons & Animations
Added new knife model
Added new knife holding animation
Added new knife stabbing animation
Added new lighter holding animation
Renamed knife to "Rusty Crusty Knife"
Updated Rusty Crusty Knife description
Renamed switchblade to "Sgt Stabby" and updated its model
Visuals
Added new explosion VFX
Terminus touch-ups and improvements
Optimization
Optimized spirit post processing
Optimized boulder and ore node prefabs
Optimized entity colliders
Optimized basically everything
Enabled mesh compression on most objects
Platform & Security
Removed Family Sharing for security and gameplay integrity
Backend security improvements
Ongoing Work
Continued VOIP improvements
Continued backend stability work
Continued collision system cleanup
Core gameplay improvements
And many... Many other things.
There's probably stuff missing from these patchnotes. We've been working hard over the last 2 weeks to get this secured. Thanks for sticking with us. 