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OPEN PREVIEW - v19a-Preview2
March 25, 2026by Aaron | Producer - Aneurism IV
GamePatchNote Digest
ANEURISM IV Patch Notes — March 25, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
How to Join the Preview
Right-click Aneurism IV in your Steam library → Properties → Betas → select the public-preview branch.
Restart Steam if the branch does not appear.
v19a Preview 2
This build focuses on stability. Aside from miscellaneous additions, expect minimal balance adjustments/new content.
Fixes
Gameplay & Systems
- Fixed Proledepot showing incorrect upgrades.
- Fixed aim sensitivity affecting recoil.
- Fixed loot nodes only spawning 1 item.
- Fixed Civil ID showing -1.
- Fixed ammo slam.
- Fixed invincibility bug.
- Fixed fire damage immunity under certain conditions.
- Fixed paystation payout.
- Fixed Corpsman only earning Anamnecytes every 5 minutes.
- Fixed Slunks being unable to use the ration factory.
- Fixed database edge cases.
- Fixed audio looping on death for Cremator, Liquidator, Vomitcoffin, and Brain Saw.
- Fixed VOIP echo / ghost audio causing players to hear people who were not nearby.
- Fixed Limitator chat bubble and voice chat icon.
- Fixed map collision issues.
- Fixed items falling through the map.
- Fixed pharma tools clipping texture.
- Fixed distillery gauge not showing correctly at certain angles.
- Fixed turret upgrade causing a client disconnect.
- Fixed a cosmetic issue causing Slunk to show the scum mask without declaring anarchy.
- Fixed a locker visual bug where it looked like items were being shared, when they were not.
- Fixed Limitator air bar not displaying max value correctly.
Changes
Gameplay
- Added punching ability for proles.
- Added boiling soup to kitchen pans while cooking.
- Added Combat Juice back to the armory at Level 2 (900s cooldown).
- Added Battle Solution to the armory at Level 4 (900s cooldown).
- Updated Evil Crak Mef effects.
- Updated Combat Juice effects and duration.
- Updated Battle Solution effects.
- Updated Crak Mef effects.
- Changed Crak Mef recipe.
- Changed Evil Crak Mef recipe.
- Changed Motley recipe.
- Updated Crak Mef description.
- Updated Combat Juice texturing.
- Added Combat Juice noise.
- Removed Antisepsis tonic.
- Added a new knife model.
- Added a new knife holding animation.
- Added a new knife stabbing animation.
- Added a new lighter holding animation.
- Renamed the knife to Rusty Crusty Knife.
- Updated the Rusty Crusty Knife description.
- Added new explosion VFX.
- Touched up Terminus.
- Optimized spirit post processing.
- Optimized boulder / ore node prefab.
- Optimized entity colliders.
- Optimized boulders.
- Enabled mesh compression on most objects.
- Removed Family Sharing for security and gameplay integrity.
Dev Notes
- Fixed ancient bugs. Also may have missed a few things here, we've been locked in.