Supermarket Together Patch Notes — January 23, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello! There were many considerations to be made for the implementation of this department so sorry for the delay. This update serves as a first approach of the manufacturing department for public testing and will keep improving based on feedback. For more information and before additional suggestions, please read the considerations about manufacturing posted below the changelog as plenty of your inquiries may be mentioned there.
Changelog:
- Winter event is finally over. The Abnormally Tall Mailbox cannot longer be placed and remaining ones won’t disappear but will do nothing.
- Added 3 new departments in the space acquisition blackboard: the Manufacturing department itself, manufacturing extra store: which unlocks the final row in the current store layout and manufacturing extra storage, which unlocks the equivalent in storage. In order to save some performance painting the new spaces uses big slabs for now.
- Added two new tabs: Manufacturing Shelves and Manufacturing Machinery. Machinery includes the manufacturing unity itself and the research unit. Shelves, well, includes initially one piece of furniture for each store and storage.
- Added 20 initial recipes for the manufacturing department including a small selection of breads, pastries or cakes. Recipes can be unlocked by placing different products in the research unit and the same product can unlock several recipes. Research only happens while supermarket is opened (but ongoing researches will still finish when the store closes during night).
- Added a new achievement: Superfood. Manufacture a recipe with at least 7 extra ingredients.
- Added a new achievement: A Wider Array Of Products. Acquire all manufacturing departments.
- Activated the manufacturing role for employees.
- Demolition achievement has been adjusted for pillars and beams in the new areas.
- Fixed Pixel Chest (opened) prop pushing players while in placement mode.
- (Hotfix) Fixed ignoring collisions behavior that belonged to architectural tab having moved to Christmas tab.
- (Hotfix) Fixed an issue in which checking the latest Christmas products in the Statistics Desk would crash the game or disconnect players.
Considerations about manufacturing:
A- The system has been designed to easily implement new manufactured products and recipes, so suggestions are always welcomed. It could also have initial flaws which will be improved based on feedback.
B- It is possible, especially if the array of products grows, that it won’t be possible to have all manufactured products in your market and a selection will have to be chosen. This isn’t detrimental customer-side as they choose randomly from your available selection placed in your shelves.
C- Prices cannot be set for manufactured products and they will be a pondered sum of all their ingredients, the more ingredients the more benefit for these manufactured products.
D- Improvements to model or at least a bit of color difference depending on ingredients is being considered. The problem is that this requires a new shader and could introduce a small performance overhead thus it is being studied if it’s worth it.
E- More shelves dedicated to manufacturing will arrive, including the unlabeled version of the current storage shelf.
F- A new device called the manufacturing computer could arrive in the next update so you can save your recipes and send them to the manufacturing units from anywhere in your store. Also to easily read your already placed manufactured goods either in your store or storage and order the production of more of those.
G- Manufactured products appear in checkouts as several types of colored paper bags.
H- For now employees dedicated to manufacturing also restock and manage storage boxes dedicated to manufacturing, if general consensus is that the restocking and storage tasks should be addressed/merged by the normal role it will be adjusted.
Limitations: manufactured products cannot be carried with a tray for now and the perk that lets players see where the locations are when holding a box doesn’t work (yet). Also checking the viability of showing the products required for a recipe in the tray’s tablet the same way they appear for ordering department.
