Supermarket Together Patch Notes — February 24, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello! Improvements continue respecting the manufacturing department. The new desk should ease dealing with your selection of already created products by listing and allowing to send them to manufacturing units directly.
Manufactured products having a slight color variation depending on ingredients was going to arrive in this update but has been delayed as it heavily conflicts with a product optimization being done in the background when placing products and more investigation is required or a good workaround. Also, next update could feature more manufactured products so suggestions are welcomed.
Changelog:
- Implemented a new prop: the manufacturing desk. Located in both the manufacturing tab and devices tab it allows to: check available recipes/number of manufacturing units and check the type and number of manufactured products present in your store or storage and send them to a global queue, then they will be sent automatically to manufacturing units as they are available.
- Added a freezer version for manufactured products. Salads, sandwiches, etc. are now placed there. Cakes may move too in the future.
- Added an unlabeled version of the manufacturing storage shelf.
- Fixed an issue which would make manufacturing shelves overlap with themselves or actually anything.
- Pending items in any manufacturing unit’s queue can now be removed when clicking on them.
- NPCs shouldn’t go through the toolbox organizer anymore.
- The perk that allowed player’s holding a box to visualize shelves with the product in the box now should work too for manufacturing.
- Removed the temporary button in employees’ tab used for fixing manufacturing level.
- Further reduced the scale of some items in the manufacturing unit tray so every possible ingredient can fit.
- Employees in the role of manufacturing will give a warning message if they cannot continue to gather ingredients for a manufactured product due to having no existences of that ingredient.
- Corrected brightness/light acting weird in the new manufacturing areas at the end of the store/storage.
- Changed the reverse vending machine so it cannot be placed inside the storage, hence preventing access to customers.
- Implemented the same grouping performance optimization being done when placing normal products but for manufactured products for a slight performance upgrade. This may be rolled back when activating different colors depending on ingredients.
- Changed certain behaviors related to product data retrieval and there should be now a small reduction in memory usage.
