From Glory To Goo Patch Notes — April 16, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey Everyone,
This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.
Campaign
On return to defend missions (campaign) you now start with all research unlocked
On return to defend missions (campaign) your captain now starts at a higher level
You can now build closer to the edge of the map on First Contact
You can no longer load First Contact and Cut-Off from the Simulator with the Automaton selected as a captain
Reworded some of the Robot tutorial tips
Bug Fixes
Fixed beam towers not changing their beam VFX on manual retarget
Fixed the terraform launcher not reloading after loading from a save file
Fixed no captain weapon displayed in their inventory when returning to a map in the campaign
Fixed the level up experience target not adjusting down when Warlord units specialize
Fixed the xenobiologist having access to brambles tech in the campaign
Fixed some roboticist perk interactions under certain circumstances
Fixed the camera flying further than intended if moving as the game autosaves
Fixed some cases where the Robots tutorial would break if building structures out of order
Fixed waves not spawning beyond wave 18 on Survey Site Tango
Fixed a case where a proc gen map would be used instead of the correct map when playing Robots in the campaign
Fixed some of The Warlord's drop pod buttons not working when there are 10+ options
Fixed passives that unlock research stopping current research
Fixed extra free units not appearing if barracks are set to auto-garrison
Fixed crystals appearing on top of water ruins
Fixed a case where units would only partially die
Fixed captains sometimes respawning with the wrong voice
Fixed some unit counter mass select buttons not working
Fixed a case where units would have phantom garrisoned units if you lost heavy lifters
Some minor text changes