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0.2 Public Beta Patch
September 15, 2015by Trix
GamePatchNote Digest
Just Cause 2: Multiplayer Mod Patch Notes — September 15, 2015
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Thanks for all the testing so far!
We've been steadily collecting bug reports, and are pleased to present this new build, which fixes some of the bigger issues and adds some requested features. We'll be fixing the smaller issues that have popped up - but don't worry, the final release isn't too far away.
We have updated the publicbeta branch with following changes:
New Features
Shared
- Added ComponentMultiply method to Vector2 and Vector3
Client
- Added VehicleTransmission, with methods Get/SetGear, Get/SetClutchDelayTime and more
- Added VehicleSuspension, with methods Get/SetChassisDirection, Get/SetStrength and more
- Added VehicleAerodynamics for land vehicles, with methods Get/SetAirDensity, Get/SetDragCoefficient and more
- Added Vehicle:GetTransmission, Vehicle:GetSuspension and Vehicle:GetAerodynamics
- Added Vehicle:GetTorque, Vehicle:GetWheelCount, Vehicle:GetRPM, Vehicle:GetMaxRPM and Vehicle:GetTopSpeed
- Added chat key and chat toggle key settings
Bug Fixes
Shared
- Fixed StuntPos and MG sync states incorrectly setting Character position resulting in crazy vehicle physics and desync
Server
- Cleaned up streamer code, hopefully reducing amount of server crashes
Client
- Fixed crash caused by accessing Character methods before it is loaded
- Hopefully fixed issue with Rico model being invisible
- PostRender now renders over everything, replicating previous behaviour
- Fixed the sound pop issue on Windows 10, courtesy of emoose from ElDewrito
- ReturnPressed event of a TextBox is now triggered on key down, instead of key up
- Disabled Tab behaviour of the Enter key in TextBox as it appears to move to the next control in the entire scene
- Removed palaver, as its implementation burden outweighed the value it provided
- Temporarily disabled SSAO as a hotfix for AMD graphics issues