Just Cause 2: Multiplayer Mod Patch Notes — September 6, 2015
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
0.2 Announcement
Public Beta - Now available!
Welcome to our biggest, baddest, most awesome update yet! We've toiled extensively to bring you fantastic new features and much-needed bug fixes. Check out the full list below!
As there's been an extensive number of changes, as well as a great many features, we're giving scripters, server hosters, and curious bystanders early access to the 0.2 client and server, so that your favourite servers can give you the best possible experience on release. For everyone else, don't fret; we'll have the final version out for your enjoyment once we've worked out all the kinks.
You can opt-in to the publicbeta branch in the Betas tab. Do not switch to this branch unless you are willing to actively help find issues and prepare your scripts for the release. If you don't know how to switch to the branch, we advise you wait for the official release.
Note that this will lock you out of all 0.1.5 servers; if you need to regain access, simply switch back to "NONE - Opt out of all beta programs."
Key Information
Scriptable Client Actors
Scripters can now create their own client-side NPCs!

Civilian Model Support
All civilian models can now be used!

Depth-Tested Rendering
Render inside of the game world!

Basic Unicode Support
Allowing use of more languages.

Main Menu Overhaul
Convenient access to your favorite servers.

Steam Achievements
Unlock them by completing tasks with players.

Other Major Features:
- Major sync improvement to vehicles and on-foot weapons
- Implementation of following classes, which greatly improve client/server communication:
- SharedObject
- NetworkObject
- WorldNetworkObject
- Extended ability to store values to all entities
- Fixed major bug causing random models/effects to become invisible
For a full changelog, visit the announcement post here
Note: a running changelog for each new version is maintained on the wiki, see here.