GamePatchNote Digest
Just Cause 2: Multiplayer Mod Patch Notes — October 23, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
0.2.3 Patch
Bug Fixes
Client
- Hopefully fixed the crashes that have plagued AMD users for many months. We have reported a solution and details surrounding the bug to AMD.
- Fixed a bug on AMD cards where SSAO would cause rendering artifacts. It has now been re-enabled in the options window.
- Fixed a bug where vehicle mounted guns rotation could become mirrored.
- Fixed one of the most frequently encountered crashes relating to decals. It should now be safe to enable decals again!
- Removed unsynced sentry turrets and cannons from the game.
- Fixed a bug where a player would become stuck on a bike if they attempted to steal it while the driver was reversing.
- Fixed a bug where vehicles could become invulnerable if repaired while about to explode.
- Fixed a bug where certain bushes could crash the game when collided with as they lacked a collision mesh.
- Fixed a bug where RakNet was unintentionally creating a listen socket on port 80.
New Features
Shared
- Changed Firestarter achievement to require 1,000 kills instead of 3,000.
- Changed Only Human achievement to spread virally. If you kill a player who has the achievement, you will also be granted it.
Client
- Added EntityBulletHit event that triggers when the local player hits a Player or NPC with a bullet.
- LocalPlayerExitVehicle now fires when the player's vehicle is removed while they were in it.
- Added GetOutlineEnabled, SetOutlineEnabled, and SetOutlineColor to Characters and StaticObjects.
Note: a running changelog for each new version is maintained on the wiki, see here.