NSI Beta Version For Major Bug Fixes Live
None Shall Intrude Patch Notes — April 17, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone, we pushed a Beta version today testing all the bug fixes and new save slot system. We can't wait to hear your feedback whether these fixes work. Here are the contents in the beta:
Save Slots
3 save slots have been added.
This system is still "under construction" so interact with it with caution until next beta update.
Bug Fixes
Endturn Gets Permanently Stuck: Fixed many instances that caused endturn to either softlock or completly broke. Main causes were: Damage animations setting endturn conditions false (if they dont end prior), Card draw animation, and having no safety mechanism.
Combat Never Ends After Killing All Enemies: Fixed multiple instances causing this, most known cause being unable to spawn on a tile previously or killing all enemies before an incoming new wave in 2-3 turns.
Armament Boss Game Freezes: If the shared damage triggered after Armament Boss's shield was destroyed and some parts were still alive, the damage routing broke. Also Armament Boss has 9 tiles of shared HP and If the shared damage path broke, they would be unkillable, and combat never ends. Fixed.
Dragon Slayer(Act1) and Dorian (Act3): These two enemies never trigger the victory check. If they're the last enemy alive and die, combat never ends - Fixed
"Conquer the World" Bricks Saves: Fixed many issues causing this, added a fallback condition
Recursive tile finding for unit spawns: Fixed overflow risks when board is nearly full, added fail checks if board is full when more try to spawn
Animation wait times turning infinite, bricking the game: Fixed yield break early exits (null anim prefab, null animator) that would silently skip firing onUseAnimationEnd which caused card damage to never resolve. Removed the infinite while loop on normalizedTime . Both cases now fire the event before breaking, so damage still applies even if the visual animation fails to load
Black Whelp merge spawning a new whelp: Fixed
Minions trying to attack untargetable Magmadar : Minions now skip attacking if only Magmadar is alive (since Magmadar is on a special tile)
Stacking effects when tile type changes: Before changing a tile type,the previous effects are now cleared
Blue Dragon evolution reset on save/reload: Fixed issue causing save/load to break blue dragon evolutions, and the attacks accumulated prior
Full Relics obtained in NG+ bricking game: Fixed some of the instances causing you to not able to pick any relic rewards since you have every relic already espacially in NG+, more testing on this still required.
Save file integrity:
Created and added checksum fields to files to maintain integrity.
Sanity check is modified to work consistently.
Reflected over all public fields of run data and permanent data.
Fixed a problem where nested objects reach more than 5 levels deep.
Tried to rescue and validate old user save files.
Added new player log errors for save issues.
Upcoming Beta Updates
We will be uploading another update to beta in upcoming weeks going through all the fixes again.
Our upcoming new playable character DAICE will also be available for testing in a few weeks.
How to Access Beta
Here is how you can participate in the beta:
Right click on the game in the Library > Click Properties...
Go to Betas tab, then select "Beta" in the drop-list of beta programs.

Steam will automatically download the Beta version of the game. You can close it afterward.
After changing your Beta selection, you'll be asked to restart the Steam client.
If Steam does not automatically download, then you might need to restart Steam.