NEW Major Patch "Project Unknown" is Live!
None Shall Intrude Patch Notes — May 30, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone! Our next Major patch Project Unknown is live! This update brings; New Playable Boss inspired by our next game D.A.I.C.E, balance changes, save slots and major bug fixes!
If you are interested in Red Cores origin story, the demo for his game is also out!
Here are details:
New Playable Boss
Meet our new upcoming playable raid boss; D.A.I.C.E. He will introduce:
A new character to choose from in the main menu
Full new experience levels to gain
New unique Cards
New Unique Boss Mechanics
New Unique Talents
Unique gameplay mechanics



Save slots
3 save slots have been added.
Players who tried beta or anyone who got their save file corrupted, we added a fix that should put your save back to an older working state. If you still have any issues please let us known in steam or discord.
Dragon Aspect Card Pools
We created separate card pools for each Dragon Aspect. You can now obtain their unique cards from any card reward or merchants!
Balance Changes
Molthrax
Rage power now grants 200-> 400 attack to all Poison bolts.
Acidity max capacity increased from 100 -> 300
Acidity now grants 1 poison gas for each 20 acidity each turn
Wind + Poison acidity gain reduced from 10 -> 5
Molthrax(enemy version) Poison Hearts damage dealt to Molthrax are now scaled with each NG+
Merchant
Card Removal cost incrementation reduced from 100 -> 75gold
New Relic: Gluttony
When all relics in game obtained, you can now get Gluttony relic instead of nothing. Gluttony raises MaxHP. (Red Core(new boss) can only use Gluttony relics)
Region Conquer Card Reward Skip
We added an option to deny Card rewards from region rewards and choose gold instead.
UI Changes
Added UI in map screen to show which Armaments are selected during a run
Added tooltip for Acidity
Changed how cards physically interact in your hand, they are less cluttered with each other so hovering over them is more fluid.
Added all Dragon Aspects cards to Card Codex in Cave
You can now press Esc button to go back from Card Codex screen to cave menu
Bug Fixes
Endturn Gets Permanently Stuck: Fixed many instances that caused endturn to either softlock or completly broke. Main causes were: Damage animations setting endturn conditions false (if they dont end prior), Card draw animation, and having no safety mechanism.
Combat Never Ends After Killing All Enemies: Fixed multiple instances causing this, most known cause being unable to spawn on a tile previously or killing all enemies before an incoming new wave in 2-3 turns.
Armament Boss Game Freezes: If the shared damage triggered after Armament Boss's shield was destroyed and some parts were still alive, the damage routing broke. Also Armament Boss has 9 tiles of shared HP and If the shared damage path broke, they would be unkillable, and combat never ends. Fixed.
Dragon Slayer(Act1) and Dorian (Act3): These two enemies never trigger the victory check. If they're the last enemy alive and die, combat never ends - Fixed
"Conquer the World" Bricks Saves: Fixed many issues causing this, added a fallback condition
Recursive tile finding for unit spawns: Fixed overflow risks when board is nearly full, added fail checks if board is full when more try to spawn
Animation wait times turning infinite, bricking the game: Fixed yield break early exits (null anim prefab, null animator) that would silently skip firing onUseAnimationEnd which caused card damage to never resolve. Removed the infinite while loop on normalizedTime . Both cases now fire the event before breaking, so damage still applies even if the visual animation fails to load
Black Whelp merge spawning a new whelp: Fixed
Minions trying to attack untargetable Magmadar : Minions now skip attacking if only Magmadar is alive (since Magmadar is on a special tile)
Stacking effects when tile type changes: Before changing a tile type,the previous effects are now cleared
Blue Dragon evolution reset on save/reload: Fixed issue causing save/load to break blue dragon evolutions, and the attacks accumulated prior
Full Relics obtained in NG+ bricking game: Fixed some of the instances causing you to not able to pick any relic rewards since you have every relic already espacially in NG+, more testing on this still required.
Attack buff from Army Nodes do not transition to NG+ -> Fixed.
We would like to thank everyone who wrote in our steam discussions and discord for all the bug reports and feedbacks, we apologize it took us a while to get through them. We will be monitoring feedback closely after this major patch release and fix any remaining bugs.
Let us know your thoughts on balance with the new playable boss and any of the dragon aspects. We will do a balance patch in upcoming weeks.
Hope you enjoy the patch and have a great summer!