Balance Changes, 3 New Cards and Hotfix
None Shall Intrude Patch Notes — June 1, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone we have big balance changes for DAICE today, 3 new cards and some hotfixes, here are the changes:
3 New Cards
Smelter: Create 2 random fire element cards. Code: Dice total in hand is less than 7 Exhaust (2AP)
Tri-Engine: Randomly create 1 fire 1 wind and 1 earth elemental cards. Fusion:2 Exhaust
Living Metal: Gain 3000 armor when you exhaust a card this turn
We decided to add ways to obtain elemental cards as DAICE. On our next update we will go over the energy tile interactions again, adding:
Energy + Gust = Draw 1 card
Energy + Tornado = Draw 2 card
Energy + Rubble = Gain 1 Core
Energy + Boulder = Gain 2 Core
Energy +char and lava will remain as 100 attack
Balance
Volley damage instance increased from 2 -> 3 times
Bombardment damage instance increased from 4 -> 6 times. Damage reduced from 1000 -> 500
Terminus code now requires two
threeDice1. It now hits three times instead of single time.Infusion now also grants 2 Cores
Synthesize code now requires two Dice3
Dice6Cascade damage increased from 1500 -> 3000
Purge damage increased from 3000 -> 8000
Reinforce armor gain increased from 1000 -> 3000
Onslaught damage increased from 1000 ->2000. Code now requires less than 10 total dice. (was higher than 10)
Copy now duplicates dice twice (was once)
Pulse damage increased from 500 -> 1000
Annihilate damage increased from 5000 -> 10000
Repurpose damage increased from 500 -> 1000
Energy Power damage for 3 levels decreased from 500/700/100 to 400/600/800
Compile boss mechanic Core gain increased from +2/3 to +4/6
Whiplash code requirement is no longer 15 total dice but dice 1,2,3
Hypercharge boss mechanic now doubles energy gains instead of triple
Juggler boss mechanic now works for All Phases. Its damage decreased from 1000 -> 500
Software boss mechanic damage increased from 2000/3000/5000 to 3000/4000/6000
Nightbinder Riddle game no longer has negative effect upon failing.
Glacius HP has been reduced from 500k -> 400k
Gameplay
We changed fusion system so that you can no longer use fusion cards if you don't have enough cores.
Bug Fixes
Fixed some sound issues cutting out
Fixed Boss music not playing properly
Fixed a freeze issue if you click and hold on skeleton claim reward screen
Volley and Bombardment cards now always target an enemy
Shortcut card is now fixed and works with 3 odd dices