A Sturdier Castle: Polish, Fixes & Balancing
Castle Craft Patch Notes — April 21, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Dear Castle Crafters,
Since release, you've smashed our concurrent player record by a mile. And we're honestly blown away. Thank you to everyone giving our little game a shot. 🏰
The flip side: more players meant more edge cases, and we uncovered a bunch of bugs we never ran into during Early Access + a few old "friends" showing up for the party🐛. We're really sorry about the rough edges. The good news is we've been heads-down fixing them, and King Debimius has been very clear on the stakes: fix or be fired. (You know him. He means it. Probably.)

Huge thanks for all the reports, they've been incredibly helpful. Here's what we've fixed so far with your help:
Additions
Motion Blur setting
Salvage Tool in the Level Editor now salvages everything, including liquids
Tooltips explaining each game mode
Save prompt when hitting ESC in the Level Editor
Weather no longer changes in Level Editor (it's hard to build in a dark storm)
Added missing translations
Balancing
Sword damage increased in mid-levels for smoother progression
Bow damage increased in mid-levels for smoother progression
Telekinesis damage increased in mid-levels for smoother progression
No winged units before wave 5
Fixes
Fixed crash in Level Editor when placing Economic Zones
Fixed several things that weren't buildable in the Level Editor
Fixed time dilation after saving in building mode and reloading
Fixed "Restart Wave" not working after losing a battle twice in a row
Fixed Wellspring and Scorchwell icons overlapping in the skill book
Fixed lumberjacks occasionally mining rocks
Fixed level editor not working with profiles using randomization
Fixed level seed not reliably showing in the main menu on randomization profiles
Fixed missing foliage below a certain height in custom levels
And… incremented the version number to 1.0.0. 🙂
We're reading every report and working through them one by one. Thanks for your patience & happy building!
The Castle Craft Crew
P.S. Did you know you can turn falling voxels into deadly traps? Try the "dangerous mushrooms" trick: build a mushroom-shaped structure, wait for enemies to wander underneath, then shoot out the stem. Timber! 🍄
