Epicenter VR
Patch notes · News · Live player count
About
Save the last survivors after a deadly zombie virus has taken over your island home. Protect those closest to you at all costs and evacuate before supplies run out.
Media Gallery(9)
Detailed
In a post-apocalyptic island city, it's your mission to ensure the safety and rescue of the last few survivors. Just days before, there was a severe virus outbreak, resulting in most of the citizens becoming mindless zombies bent on devouring human flesh. Fortunately, these zombies are averse to bright lights! Utilize your flashlight to deter zombies and flock to street lamps and other bright light sources to stay safe from the hoard! Use your various weapons and tools to collect the necessary supplies, contact the National Guard, and escape from the island! But be cautious, as zombies are very curious and will investigate noises such as loud footsteps and gunshots.So what exactly is this game? Epicenter VR is based on a project spawned out of a flat-screen game of the same name. The original was fairly small in scope and was built in a month for a college course. After about a year I decided to port everything to VR! I believe in the future or VR gaming and want to see more developers create interesting experiences for the platform. And here we are! I will bring future updates as needed, fixing bugs and adding new features. The game is mostly complete as I envisioned but as I see how players react to it, I'm sure I will have more to do! More QOL, weapons, etc are all on the table regarding future updates.
Patch Notes & Announcements(10)
HOTFIXHotfix 1.2.1
Super small patch for you all. I forgot to add the credits for the new music and sounds added in 1.2! You can find them in the root folder wherever you installed the game, under "Credits.txt". -Circui
MAJOREpicenter VR 1.2 Release!
Update 1.2 is finally ready and available now! This update is probably the biggest yet, and I look forward to hearing any feedback here or on the Discord! Here's the patch notes! New stuff! HTC Vive i
HOTFIXHotfix 1.1.1
Got a really short and sweet patch for you all. Turns out I managed to miss a checkbox allowing the new shotgun, flare gun, and their ammo types to be held with a toggled grip. This bug only affected
MAJOREpicenter VR version 1.1 is now available!
Update 1.1 has finally arrived! This update brings two new guns, vastly improved throwing, and more! Added Flare Gun Added Flare Added Benelli M4 Shotgun Added Buckshot Added Slug Added ability to sta
MAJORPatch 1.0.3
This patch addresses quite a few bugs and issues brought to my attention since last month, as well as news related to modding! Thanks to those on my Discord for helping me identify and patch them! Her
HOTFIXHotfix 1.0.2
Got another patch for everyone today! This one focuses on two issues regarding the mounted flashlight for the M4 rifle. Here are the patch notes: - Changed input for removing the weapon mounted flashl
HOTFIXHotfix 1.0.1 Live!
Turns out that when you heal using a medkit, only the UI on the tablet would update, and not the player's actual health value! This has been fixed! This bug was reported on my Discord. Feel free to jo
MINOREpicenter VR is now available!
Epicenter VR is now available for download on Steam! Join the Discord for news on updates, as well as a place to submit bug reports. I'm looking forward to hearing any feedback I can get!
MINORDay 1 Patch
Epicenter VR's first patch is now complete! These updates are based on feedback I received during an early access live stream hosted by IndieVR on YouTube! Here is a break down of the patch: Added glo
MINOREpicenter VR is releasing Friday!
It's been 3 long years since I started working on Epicenter VR. It started as a flat-screen game for a school project a year before that, and between my last few semesters and work, I took that projec
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