Empires Mod Patch Notes — February 21, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We're happy to announce version 2.39.4 which is live on Steam right now. Changelog below and also on our Website
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Changelog:
Bugfixes
Fixed a server crash caused by players repairing tanks that have been parented to other entities.
Script/Game Balance
Infantry
Weapons
Northern Faction’s .50cal Rifle
Increased Cycle Time from 0.25 to 0.3
Brenodi Empires’ Burst Rifle
Reduced Cycle Time from 0.5 to 0.4
Vehicles
Armor
Transferred Absorbant Heat Dissipation property to Ablative
Increased Absorbant’s Damage to Heat Absorbed from -0.15 to 0.01
Reduced Ablative’s Damage to Heat Absorbed from 0.01 to -0.15
Increased Ablative’s Regeneration from 1 hp/s to 2 hp/s
Chassis
Artillery
Reduced Cost from 775 to 650
Increased available Weight from 255 to 270
Engine
Changed Engine Heat Zones to have better defined identities ( See https://git.neoony.com/empires_public/empires_scripts/-/merge_requests/327 )
Standard Engine: Low, Medium and High Heat Zones are equal, and critical is small
3 Phase: Smaller High Heat Zone, and Smaller Critical Heat Zone
Fission: Larger High Heat Zone, and Larger Critical Heat Zone
Bio Diesel: Larger Medium Heat Zone
Adv. Coolant: Much Larger Low Heat Zone, Much Smaller High Heat Zone, and Much Smaller Critical Heat Zone
Gas Turbine: Larger Low Heat Zone, and Smaller Medium Heat Zone
Weapons
Railgun
Reduced Damage from 130 to 120
TOW Guided Missile Launcher
Reduced Cycletime from 1.25 to 1.1