Empires Mod Patch Notes — December 13, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We're happy to announce version 2.39.2 which is live on Steam right now. Changelog below and also on our Website
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Changelog:
Features
Further adjustments to the visibility system introduced in 2.39.0:
Optimized functionality of the visibility manager game system.
Implemented a console variable on the server to control the update rate of the visibility manager processing. emp_sv_vis_manager_update_interval - This is in seconds and the default value is 0.01 (update per frame if running at 100 tickrate).
Various improvements to speed of processing, reducing the processing of detectable components where possible.
Remaining vehicle carcass recycle amounts are now shown on the full screen mini-map (default key bind = M).
This may be subject to change or be removed but this has been added for testing purposes. It may be disabled by default in a future update, with an option to enable it in the multiplayer options menu.
Bugfixes
Speculative fix to prevent spotting diamonds appearing on the HUD where they shouldn’t.
Script/Game Balance
Infantry
Weapons
Increased ammo reserves after reviewing & testing the recent changes in 2.39.1.
Engineer:
Increased reserve ammo from 2 clips per weapon to 3 for most weapons.
Shotgun ammo increased from 16 to 18
SMG1 ammo increased from 70 to 105
SMG2 ammo increased from 80 to 120
Machine Pistol ammo increased from 30 to 45
Pistol 1 ammo increased from 28 to 36
BE Pistol 2 ammo increased from 14 to 21
NF Shotgun Pistol ammo remains at 8
Grenadier:
No changes to reserve ammo values.
Rifleman:
Increased reserve ammo from 3 clips per weapon to 4 for most weapons. 1 extra seismic grenade.
NF Assault Rifle ammo increased from 120 to 150 (5 clips)
Burst Rifle ammo increased from 120 to 150 (5 clips)
BE Heavy Rifle ammo increased from 120 to 160
Machine Pistol ammo increased from 45 to 60
Pistol 1 ammo increased from 36 to 48
BE Pistol 2 ammo increased from 21 to 28
Seismic Grenade ammo increased from 3 to 4
Scout:
Increased reserve ammo from 3 clips per weapon to 4 for most weapons.
SMG2 ammo increased from 120 to 160
SMG3 ammo increased from 42 to 56
Machine Pistol ammo increased from 45 to 60
Pistol 1 ammo increased from 36 to 48
BE Pistol 2 ammo increased from 21 to 28