Empires Mod Patch Notes — January 25, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We're happy to announce version 2.39.3 which is live on Steam right now. Changelog below and also on our Website
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Changelog:
Bugfixes
Minor optimizations to the visibility system.
Minor fixes to the layout of the vehicle weapon HUD.
Vehicle weapon reload is now properly telegraphed via the vehicle HUD. Previously, no progress bar would display if reloading a weapon.
Fixed an issue with prop_static entities not blocking explosion damage as intended.
Fixed a regression that allowed players using hide to be spotted by other players.
Fixed a bug where players could detect enemy commanders in the command interface using the scout’s enhanced senses skill.
Improved mine defusal while inside buildings.
The player camera angles are now snapped to the vehicle turret position when entering the driver seat.
Speculative fix to prevent spotting diamonds appearing on the HUD where they shouldn’t.
Speculative fix for a client crash while using the research menu.
Script/Game Balance
Vehicles
Armor
Increased Deflective Angle Modifier from 0.8 to 1
Engine
Increased Fission Reactor’s cooling at max from -3 to -4
Weapons
Medium Chain gun
Projectile Spread decreased from 0.0275 to 0.0225
FalloffEnd increased from 1250 to 2000
Nuclear Missile Launcher
Changed ammo pool to be 10 clips of 1 missile. This allows the reload sound to play when ready to fire again.