Project Sparrow Patch Notes — January 30, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- Increase bhop forgiveness period from 50 > 200 (let me know if it feels more consistent)
- Added versioning support so we can update over live servers and remove people from queues and let players know to update
- Added 500ms cooldown to ziplines to prevent spamming
- Exiting a zipline now has 2 outcomes: Jumping out of a zipline impulse depends on your looking direction. Looking up higher as you jump off will launch you higher. Crouching is a set impulse value and won't launch you upwards.
- Improved animation performance resulting in 2-3ms gain
- Improved collision performance resulting in .2ms gain
- Increase air control after a wallbounce
- fixed being unable to skip killcam in deathmatch
- Increased roll impulse whilst grounded modifier from 0.45 to .60
- Increased roll impulse whilst falling from 0.167 > 0.20
- Increased impulse for failing roll timing from 300 > 400
- Fixed bots not moving after swapping to a new map in Deathmatch
- Deathmatch maps now swap to the next map rather than random Kings > Sanctum > Flagstone (repeat)
- Flagstone map updates