Project Sparrow Patch Notes — January 31, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
I've done some movement changes in this patch to improve the smoothness/feeling & response. Bhops should now feel very consistent and you shouldn't get 'deadhops' any more. With this changes I've altered some other movement aspects to keep everything in line. Let me know what you guys think! Personally I think this is the best it's been :D
- Scoreboard text capitalization changed from all uppercase to default to match the rest of the UI
- Fix camera going to 0,0,0 on respawn
- Fix spectating different player on respawn
- Loadout is now shown by default on first round of the match
- Fixed bhop consistency
- Reduced wallbounce active timer (delay till you can redraw bow after wallbouncing) from 300ms > 250ms
- Increased Loadout phase banner message lifetime from 3s to 5s
- Fixed water effect not showing in Sanctum
- Fixed some bad climbing collision on Flagstone
- Changed a piece of stairs on Sanctum to a wooden shootable barricade
- Added difficulty ratings to abilities
- Changed default utility ability to smoke bomb
- Added small 150ms grapple grace period when jumping so it doesn't instantly cancel after accidental jumps or jumping to close to the grapple start time
- Increased smoke bomb opacity
- Increased Void Rift trail from .75s to 2s