Project Sparrow Patch Notes — January 26, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- Reduced poison sfx volume
- Increased teleport exit sfx volume
- Fixed a bug where there the Match Found modal would stay on the screen when receiving a Connection Failed error
- Renamed teleport/blink to Void Rift
- Added slight dim on the video settings background
- Fixed animation bug when drawing bow whilst using Void Rift
- Fixed backfill not working correctly in Deathmatch
- Fixed match result screen showing over the round ending kill
- Poison no longer uses a damage curve based on draw time, it's flat base damage of 30 no matter the bow draw time
- Fixed a bug where the tutorial input action for Grapple was using Utility
- Fixed lighting in the tutorial level
- Changed Dash level in the tutorial to Void Rift level instead
- Fixed water post process screen effect not working in Tutorial level
- Fixed some bad climbing collision on flagstone
- Adjusted Flagstone lighting
- Added back roll fail timing
- Decreased roll failing timing from 175 > 180
- Added bhop check to diagnose bhop inconsistencies (added as a test)
- Increased smoke bomb throw distance from 300 > 350
- Smoke bomb vfx changed
- Smoke bomb fade no longer decreases size
- Fix some server errors
If you are receiving a connection failed message when trying to entering a match, please verify your files or reinstall the game