GamePatchNote Digest
Project Sparrow Patch Notes — January 25, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
DEATHMATCH GAMEMODE
- Added a new Deathmatch mode, first to 20 kills, lasts 10 minutes before swapping to a random map
- Deathmatch, Training Range and Tutorial modes are available to play whilst searching for a match. You'll see a new set of buttons above the find match area
- Bots are enabled in deathmatch and will be replaced by players as they join

POISON ARROW
- New poison arrow type. 12s cooldown. This is more of a skill shot arrow type which applies a poison effect when hit on a player which lasts for 4.5s, applying a poison tick every 1.5s. If you have a poison effect on you, your movement speed is reduced by 30% and take 12 damage each tick
- New poison visual effect on the player when poisoned + status naming
- New slow effect to movement added, this is applied when poisoned. Dash, wallbounce and roll are all affected by your base move speed, so having 30% reduction on move speed will affect those as well

BLINK REWORKED
- Blink is now a actual teleport rather than a series of impulses. You throw you a projectile which spawns a portal, then after a short period you teleport to it's location and receive a short impulse
- Updated blink description: Throw a projectile to create a portal, then teleport to its location shortly after
- Cooldown stays the same at 10 seconds

PERFORMANCE
- Performance improvements have been made to Kings' Rest, Sanctum and Flagstone
- Fixed AA method not saving correctly in the settings (more on this further down)
- Added NVIDIA DLSS option to AA
- Reduced games file size
- Reduced memory usage
I'll continue to improve all maps performance with each patch.
GAMEPLAY
- Increased smoke bomb spawn radius infront of the player from 275 > 300
- Changed smoke bomb to be a set at 220 radius rather than random between 180>200
- Fire arrow ticks now happen as soon as you enter rather than at fixed intervals
- Fixed pullback when getting stunned by a lightning arrow
- Increased Powershot cooldown from 130s to 140s
- Added collateral to Power Shot
- Reduce roll fail time from 200 > 175
- Roll doesn't give velocity increase after 800, changed to 850
- Roll impulse every tick reduced from 350 > 300
- Roll impulse every tick whilst in air/falling increased from 60 > 100
- Reduced Ultimate orb ultimate cooldown reduction on Shadowform from 20s to 15s
- Reduced Ultimate orb ultimate cooldown reduction on Powershot from 30s to 25s
- Buffs now spawn multiple times per round rather than just the start of the round
- Ziplines should now feel more responsive on higher latency connections
- Movespeed buff now orange due to some players reporting it being hard to see the blue and I personally thought it was an ally a few times
- Increased Spirit Bomb knockback slightly
- Bots no longer see other bots as targets (this also fixes them spinning constantly)
- No longer able to draw bow whilst grappling/wallbouncing/zipline
- Wallbounce will no longer be triggered if not holding a directional key
- Blink is now the default movement ability
- Fire arrow is now the default special arrow type
STATS
- Added multiple stats to a new section in the loadout tab

MAPS
- Visual updates to Kings Rest (added back the mountains, thanks Blahajda for the reminder)
- Some invisible wall adjustments
- Reduced total polycount and lighting complexity
- Reduced memory usage and asset sizes
KINGS' REST
- Removed some spots that were unintended to reach
- Some invisible walls adjusted to not unintentionally block the player
- Reduced total polycount and lighting complexity
- Reduced memory usage and asset sizes
SANCTUM
- Flagstone lower side spawn changed, now spawn higher up to match similar height of the other spawn
- Removed rain
- Changed to more cloudy/daytime setting

FLAGSTONE
- Added some visual styling from Sanctum
TRAINING RANGE
AUDIO
- New audio effect added for blink
UI/SETTINGS
- Renamed Anti-Aliasing Quality to Anti Aliasing Method
- Nvidia DLSS added as an anti aliasing option
- Updated 'Interacting' styling
- Removed background of the menu whilst on the video settings page
- Adding missing text localization to match result screen
EFECTS
- Added a way to do camera effects, currently only used with the new blink effect
BUG FIXES
- Fixed a bug where you could see arrows in your own head or a spectated players head
- Fixed a bug where arrows weren't penetrated at the correct location on players
- Fixed a bug where the Shadowform UI or Interact UI would get stuck on the screen or duplicate
- Fixed special arrow effects not being reset when entering/leaving an instant replay
- Fixed incorrect audio playing for arrow type sounds on hits
- Fixed 3D resolution not saving correctly
- Fixed a bug where you could swap ultimate's before a round started and it giving full charge
- Fixed a bug where ziplines didn't check for geometry so you could go through objects near the start and ends of ziplines
- Fixed a bug that allowed you to keep your bow drawn when hitting a wallbounce or grapple
- Fixed a bug where projectiles weren't accurate when using the third person camera mode
- Fixed a bug with speed multipliers not being applied correctly (having a speed buff now increases move speed whilst drawing too)
- Fixed a bug where cancelling find match wasn't waiting for it's callback allowing you to find match before receiving it. Resulting in you not finding a match after a few seconds
- Fixed spirit bombs and gates still showing even when destroyed in the training range
- Fixed a bug where you were unable to use ziplines or pickup buffs if you had an arrow attached to you
- Fixed a bug where buffs were only randomized at the start of the game rather than each time they spawn
- Fixed being able to grapple to the Flagstone skybox
- Fixed characters always being male and not random between male and female
- Fixed female head being used on the male body
- Fixed AI view rotation not facing the player they are targeting
- Fixed a bug with movement speed buff not resetting all movement cooldowns
- Fixed a bug where leaving a game on the last round ending kill replay would keep replaying/bug out
- Fixed crosshair spread not being accurate with damage, should now correctly be max damage as soon as the crosshair spread hits the center dot (thanks Nate and Jive for pointing this one out)
- Fix scoreboard not splitting players into correct teams when getting into a match whilst being in the training range
- Fixed crosshair colour not updating until entering a new match XXX
- Fixed zipline not being in view whilst using it
- Fixed a bug where the anti-aliasing and motion blur settings weren't being saved or applied correctly (Please change these settings / reset them as anti-aliasing method won't have been previously saved) This should also give performance improvements too, if using a lower AA method
KNOWN ISSUES
- If you still have the audio bug where volume becomes really quiet/silent. Please do the following and let us know if you still have issues.
Please note: This will wipe your settings, so make a backup just in case.
Uninstall Project Sparrow:
- Find Project Sparrow in your Steam Library
- Right click on it and go to Manage > Uninstall
Delete Files in your AppData:
- Press Windows Key + R
- Type *%USERPROFILE%/AppData/Local* then press enter
- Delete the folder in here called *ProjectSparrow*
Delete Files in Steam local:
- Go to the location of where Project Sparrow is installed
- Make sure the folder you are in is something like *YourDrive\SteamLibrary\steamapps\common*
- Delete the *Project Sparrow* folder
Reinstall the game