Diary of Lucie Patch Notes — January 31, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Early Access 1.1.0 Main Update Notice
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- A new stage has been added.
This new stage, Lava Area, is a stage characterized by an expansive field and lava area.
In the second half, you need to prepare for strategic farming to confront more powerful enemies.
- New monsters have been added.
5 new monsters and 3 boss monsters will appear on the lava stage.
In addition, one additional monster and boss monster will appear in the near future.
One new monster and boss monster will appear on the ice stage.
- The patterns of the monsters below the ice stage change slightly.
1. Teddy Bear Barrage Throw
2. Seal rush pattern
: The monsters are often unreasonable to evade with a large number of barrages and fast attack patterns in narrow terrain.
- New set options for armor have been added.
Depending on the rarity of the armor, special abilities are granted if you wear the same set item in parts 2 or 3.
There are a total of 7 set options added this time.
In addition, certain armor options have been slightly changed in preparation for the next update of the combination system.
- Three new skills have been added.
New skills change their performance depending on the target's current health, affect the next attack, etc.
I tried with a new mechanism.
These skills will be released at level 1 at Max for the time being.
- Two new weapons-bows have been added.
A rare-grade bow or higher, the Karig's Idea, Olympus Bow, has been added.
- One new armor type has been added.
In preparation for the combination system, we have added a crit option tree, a darkened wizard hat.
- Two new status abnormalities have been added.
Modifications
- Added a high-grade treasure chest to appear when clearing the final boss of the stage.
- Most of the animation and sound effects of the bow strike effect have been changed.
- Most of the effects and performance of charging attacks have been changed for staffs of rare grade or higher.
- Skill Earthquake cooldown has been slightly reduced.
- The experience points required to level up the skill level 3 or higher have each slightly decreased.
- Changed so that magic no longer appears in the box room instead of the ability.
- A gate to the next stage has been added for each stage.
Bug fix
- Fixed the problem that some skills were not normally used during evasion.
- Fixed a bug that intermittently dies when wearing equipment with the HP reduction option.
- Fixed an intermittent bounce when approaching an enemy while evading at a high speed in the boss monster appearance scene.
- Corrected the phenomenon that the skill was used in place without moving when some melee skills were used while evading.
- Fixed a problem where the movement speed stat was sometimes inappropriately displayed in the inventory.
- Fixed the lightning attribute notation error on the skill page.
- In the English language, some description windows were cut off or the output of the skill page was inappropriate.
The version updates for other languages (except Korean) will be done until next week.