Epic Conquest 2 Patch Notes — May 16, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

It's been almost a month since the release of Early Access, and we're so happy to receive so much positive feedback! Thank you for all the support!
Just to let you know, this project started around July 2019 with only 2 people. For 10 months, we've only been working on this ideal project of ours, day and night, until it takes shape. Then in the middle of development we have 2 more people in the team, so we can achieve better results in less time.
After the EA release, we took a week off and only did little patches (Time to finish all those games and animes that's been piling up). So, the next update won't come in exactly a month (20 May) because we don't want to rush things and drop the quality.
That said, the upcoming content will be ready by 31 May.
But if everything goes very well, it may come sooner than estimated.
===============
So, here's a sneak peek!
New Content
- The 2nd part of Chapter 1. Will add around 1 hour to the main game play.
- New areas to explore, with new enemies that's even deadlier than before.
- Unlocked the "Resistance" option on equipment's effect, as the new enemies can attack you with various ailments. (currently Stun, Bleed, and Paralyze)
- Max Level to 15, 5th Skill unlocked
- Several fixes and adjustments from player feedback
2nd character in development
Honestly, we'd like to push the content and story so the next part won't be as short as the first. But, as we want to introduce this guy on the next part, we have to slowly work on him from now. And with this small team, we can't do both at the same time. :<
A more detailed changelog will be announced once the new content is up. There may also be some decision changes that makes the final result a little bit different.
And that's it! Love you all, and hope for your continuous support!