GamePatchNote Digest
Epic Conquest 2 Patch Notes — June 25, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi, everyone! It's time for some news about the development!
So, after v0.1.2 update on May 31, we took a break for a whole week before we continue the development. We're truly sorry that we just left some bugs unfixed.
That being said, it's been 18 days into the development, and we'd like to show you things that we've been working on, so you have an idea of what we have in upcoming versions. (Please note that not all of these will be implemented immediately in the next update.)
Edit : We've made a short video to demonstrate the main features. :))
Claris Special Gauge: Affinity!
It's just like that battle with the thunder wolf, but of course, the real one is the nerfed version. You have to build the gauge by fighting, and once it reach a certain threshold, Claris can activate Resonance mode where she can borrow Miria's Mana and fight more offensively for a limited time.
The "Sp.Gauge" random option will also be unlocked along with this new system.

Mastery System unlocked!
This thing will take your character build even further (and more confusing). Mastery will be unlocked upon reaching Lv11, and you can just pick anything as long as you have the Mastery Points.

This one villain <3
She's the one summoning a minotaur in the middle of the night. Her current silhouette in that cutscene is actually just a placeholder, mind you. ːsteammockingː
And here's our demon waif final design! Her brother will appear later. XD

And of course, you finally get to fight her summoned demon.
This one is much more difficult than any bosses before. He has that glowing red eye, after all.

World Map progress
A small progress on our world map. This will be the base for some features, like fast traveling, quest guides, (rift guides?), and anything that we can think of.

Cave Area
The next part takes place inside a dark cave.

Fun things
A simple fishing to gather more materials? Still experimental, tho. :p

But when will v0.1.3 released?!
Now that the gameplay part is all done (new enemies, areas, etc), it's time for the story crafting. Usually it takes 2-3 weeks to finish all the dialogues and cutscenes, so you have to wait for our next announcement.