Hotfix Patch 3.0e41 - Multiplayer Disconnection Fix
Fast and Low Patch Notes — March 26, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi Everyone,
I’ve been working around the clock over the past 4–5 days to track down the multiplayer disconnection issue. I believe I’ve FINALLY identified the issue and implemented a fix, along with a general overall improvement to the netcode. I’ve also tackled and addressed a bunch of other little things along the way.
Game Version is now 3.0e41
Multiplayer FIx
found the cause for disconnections when players friendly players get killed
optimized how player/npc data is synced to improve responsiveness
improved enemy animation sync amongst all players
reduced issue with enemies getting stuck between changing states
VR shotgun Ammo Counter now syncs correctly
fixed issue with FPS player respawning their weapons when dead (in shooting ranges)
fixed issue with FPS players not spawning with their gadgets
Misc. Fixes
fixed issue with Restrained targets occasionally not being tagged as Restrained
alternate sidearm now shows on the correct side in Left Hand Weapon Swap Mode
"Extra Weapon" selector now turns off when Extra-Sidearm perk is untoggled
reduced amount of Rocket ammo players start with (both fps and vr)
fixed Rocket Launcher holding stance now showing for FPS player
fixed issue with Rockets exploding twice on impact occasionally
patrolling enemies now stop patrolling when triggered
slightly increased volume/bass of m4 firing
updated gunshot sounds for break-action shotguns (both vr and fps)
added option to disable Anti-Aliasing in the menus (both vr and fps)
navigation issues in mission 3
navigation issues in mission 5
Please let me know if you are still experiencing issues with multiplayer or with disconnections, or with any other issues! The next task is to further improve the buddy AI. But I'm probably gonna take a short break before i start tackling that one. :P
Thanks everyone for your feedback and support!
-Huskinator