GamePatchNote Digest
Zombie City Defense 2 News — August 28, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Improvements are constantly made for our game depending on your feedback. Finally we've reached version 1.1.0. It was a long road. From now on updates will be released with bigger intervals than before as we're starting to expand the game, not just simply tuning/bugfixing it.
Thanks again to everybody who helps us to improve it! Without you we weren't be able make such progress in just 10 days after the release.
Changelist:
- Features
- Units will prioritize targets now. So AT units will attack armored enemies first, for example.
- Units will prioritize targets now. So AT units will attack armored enemies first, for example.
- Balance
- AT units are a little weaker now
- Slightly changed armor values for many units
- AT units are a little weaker now
- Fixes
- Level 16 zones fix
- Level 14 bridge pathfinding fix
- AT units suicides fix
- A couple of small bugs
- Level 16 zones fix