GamePatchNote Digest
Zombie City Defense 2 News — September 19, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

A small update that fixes some issues and adds basic auto-save system.
Also we're working on some cool new content so stay tuned!
Changelist:
- Features and changes
- Autosave system - saves your progress every day. If you'll just quit the game you'll be able to resume from the last save point.
- Cumulative damage is now called armor-piercing damage
- Unit icons are now a little bigger in VR
- Autosave system - saves your progress every day. If you'll just quit the game you'll be able to resume from the last save point.
- Balance
- Last level is now a litle bit harder
- Disbanding units won't return any resources
- Last level is now a litle bit harder
- Fixes
- Negative slots during faction creation fix
- Pushable turrets
- Smoke grenades localization
- Industrial building textures fix
- Building LOD fixes (they will no longer disappear)
- Negative slots during faction creation fix