Z-STOP Patch Notes — March 3, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This update we decided to step back and look at Balancing issues and much needed reworks along with general bug fixes. There have always been little balancing changes/reworks with every update, but they have been sidelined over new content. Most content has improved the feel of the game, such as NPC stores, characters and of course more weapons. The balancing/reworks this time around mostly focus on low tier guns. Most players tend to not make it past level 3, if they even get there. The game play experience gets significantly better level 4 on. The level design does play part, the levels were designed in order and we simply got better at designing Z-Stop levels as the process went on. However the major difference is that the higher tier guns are just balanced better. You are suppose to pickup better guns as the game progresses, but no gun(except the basic starter pistol) should be "bad." The said details of the balancing changes will be below. A lot of players jumped back into the game because of the recently released "Modes Update." The positive feedback has be great, but along with it comes quite a number of bug reports. Some had to do with the new content, honestly it wasn't play tested enough. Some have been in the game for a while and hadn't been reported before.
Boss Rush Mode has a new tile design seen above, players found the old design with mostly grates to be a bit hard to look at. In addition players will now get 700 ammo on stage 6.
Gun changes:
AK-47/AKM Bullet speed increased
Glock-18c Now becomes inaccurate over time, plus bullet speed increase
Mirco-Uzi Now becomes inaccurate over time, plus bullet speed increase
Subsonic-Uzi Now becomes inaccurate over time, plus bullet speed increase
UMP Faster bullet speed, more time between bursts
Scatter Rifle Fire rate slowed
Scatter Pistol Fire rate increased
Revolver reworked: Reload time halved,bullet speed increased and now very accurate
Lemat buff: reload Speed faster, bullet speed increased
Magnum nerf: Bullet speed decreased/less accurate
Sawed Off Reload speed slowed, more pellets, more accurate
Double Barrel Reload speed slowed, faster pellets, more accurate
Lever Action Rifle Now has a 15 round mag up from 8, rate of fire increases with every shot+lever sound added
Pump Sawed Off More pellets, more accurate
Subsonic-Rifle Longer time in between bursts
Other changes and additions:
Explosions now destroys doors
Fire now destroys doors
Airdrops now shoot out flares when they land at night
Mini explosions do less damage to walls
Both mini and big explosions now do little damage to metal walls
Spawn shots max range shorter
Banshees counterattack nerf
Airdrop signaling flares no longer spawn in Cursed Mode
Bug fixes:
Main mode character powers effecting side modes bug fixed
Text object crash during character unlocks in side modes bug fixed
Pause after death crash bug fixed
Scar-H gladiator mode boss drop bug fixed
Airdrop landing placement issue rounded/fixed
Beta crawler Cursed Mode hit point bug fixed
Banshee accidental immortality bug fixed
Boat victory crash bug fixed
Things to come:
While this update puts the game in a good place, there is more to come in terms of improving game play. Right now we are looking at characters and how we can improve their intended unique play style. Certain characters don't actually have any abilities and are just better starting kits. The Warrior and the Veteran are the worse offenders in terms of "kit characters." They will be getting abilities in a future update, along with possible changes/balances to other characters. Some new secondary items are being experimented with to see if they actually improve the game. Finally as always some new guns are also on their way. Until next time!