Z-STOP Patch Notes — March 15, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This update marks the release of the promised character reworks along with new items, new guns, new NPCs and more general balancing changes. Eight of the fourteen characters received some level of changes/reworks. Eight new guns and two new weapons have added more variety to gameplay. Four new items have been added. New "Enforcer" class NPCs have been added relating to stores. General balancing changes have been made to many different things across the game, most notably the player damage system has been reworked. As always more details below.
Character changes/reworks:
Veteran Can now carry a second gun/weapon in place of an item.
Warrior Now has an "undying" ability. When charged and reduced below one health, instead of dying will enter a "bleeding out state". This state only lasts a short time and then results in death, however if you use any medical items you will be healed and taken out of the "bleeding out state." The ability starts charged and will be recharged when you heal to full.
Ranger Power shots spawn more often.
Survivor Gets slightly more ammo from pickups.
Slayer Bullets readjust to follow the crosshair.
Soldier Care packages now spawn at the beginning of most levels. They contain a good amount of stuff, but aren't equivalent to airdrops. No longer starts with an airdrop signal, instead has the new airstrike beacon item.
Businessman All bullets are hollowpoints.
Monster All bullets are incendiary. New "Enforcer" class NPCs automatically spawn.
New guns/weapons:
M9 A highly accurate pistol with a high rate of fire. Spawns in Rare crates.
AR-MOD An AR style rifle with occasional shotgun blasts. Spawns in Survivor crates.
Lever Action Shotgun A shotgun that increases rate of fire as you fire it. Spawns in Survivor crates.
Scatter Machine Gun Similar to the Scatter Rifle/Pistol, but in a more automatic form. Spawns in Ultra crates.
M249 A belt fed machine gun with a large magazine. Spawns in Military crates.
Phantom A short barrel rifle that creates a cloud of smoke on reload. Spawns in Military crates.
Prototype Fury A long rifle that has a burst of 22cal bullets on reload. Spawns in Bandit crates.
Prototype Phoenix A sub machine gun that occasionally creates a burst of flames. Spawns in Bandit crates.
Blowtorch Low tier flamethrower. Spawns in Common crates.
Crossbow Shoots new arrow projectiles. Spawns in Uncommon crates.
-The Blowtorch and Crossbow assets have existed since before launch. We finally found a way for them to fit into the weapon line up. A Crossbow or Bow and Arrow has been suggested by players for a long time.
New items:
Disruptor Level 1 Creates a wave that causes zombies to retreat and destroys spawn shots.
Disruptor Level 2 Creates several waves that causes zombies to retreat and destroys spawn shots.
Military Medkit Heals you for six hit points and "overheals" you for the difference plus three.
Airstrike Beacon Creates many targets in the area around where it is placed. A barrages of explosions come down on every target.
-The Disruptors were requested to give players some way to deal with projectiles. The Military Medkit was added to give players a higher tier healing item that's worth carrying in the late game. Airstrikes were added to be the ultimate destructive item, making the split grenade look like nothing.
Damage system overhaul:
There used to be several ways to be one hit in the game. This was never intentional and can really discourage players. After taking damage, you are now unable to take more damage for the next second to health or armor. Granted the amount of damage depends on the source. Don't go try and hug bosses, they will still one hit you.
New "Enforcer" class NPCs:
Stores have become easier to rob now that the store keepers have to shoot several times to kill you. The "Enforcer" class NPCs will spawn after boss fights if you've killed the previous store keeper. Only one will spawn per level generally, but you can always run away from them. If you run they will meet you again in the next boss level. It is possible to have three Enforcers in a level if you keep running.
Changes and additions:
New "overheal" system in place. If you are "overhealed" and below six health it'll heal you one hit point every second until you are at full or the reserve is depleted.
New arrow projectiles have a chance to not break and be picked up.
Player night vision increased
Spawn shots now glow in the dark
Ghost shots now glow in the dark
Vampire shots now glow in the dark
Alphas now glow in the dark
Acid crawlers now glow in the dark
Bosses now glow in the dark
Bosses drop loot when they die
Power shots for sale in certain stores
Military Medkits for sale in certain stores
World map tile added to mansion
Npcs now are more accurate
Riot Zombies now either drop level 1 armor or a medium ammo pack
Sniper bullets no longer pierce NPCs
Rifle bullets can no longer pierce NPCs
Bug fixes:
No new reported bugs and the list is currently empty.
Other news:
Z-Stop is currently on sale for 25% for the duration of the Spring Sale until 3/21/2024