Full Release 7.25.0 Released! (Experimental)
Xenonauts 2 Patch Notes — June 11, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This update is only accessible by switching to our Experimental branches (instructions on how to do so here).
Gameplay Changes:
Improved the visual rendering of fire / smoke where it comes to shroud. The fire / smoke now draws under the shroud where they overlap, rather than entirely removing the shroud where they overlap as they did previously.
Various changes and improvements to the air combat:
Autoresolve calculation sped up dramatically, which should avoid complex autoresolves taking 10+ seconds to compute.
Removed the annoying one-frame visual "flicker" that would occur at the start of each air combat battle.
Hovering over a Xenonaut aircraft on the battlefield will now highlight the corresponding UI aircraft infopanel on the right.
Aircraft with afterburners active will no longer attempt to match speeds with their target UFO and will continue to close until the afterburners are disabled. This should make the basic Angel vs Observer fight easier, as the Angels would previously stop closing as soon as they entered maximum cannon range - but as soon as you disabled afterburners so they could actually attack, you would only get a few shots away before the Observer escaped from cannon range.
Xenonaut squadrons will now automatically return to base if all Xenonaut interceptors retreated from the previous air combat battle.
It's now possible to set a parameter and screen as a launch parameter (useful for modders testing their work).
Bugfixes:
Fixed a crash on the Geoscape multi-select UFO popup (if multiple units are very close together) that could occur if you were clicking the OK button repeatedly.
Fixed a crash that could occur from chained explosions (e.g Servitors, Cyberdrones, explosive environmental props).
Fixed the Cyberdrone front armour HP not updating when it takes damage.
Fixed several related bugs that sometimes permitted "miss" shots / grenades to pass through the floor without hiting anything. This was particularly noticeable for explosive weapons, as it could cause them to occasionally not detonate.
Fixed grenades exploding on top of shipping containers being unable to damage the container.
Fixed the "open Steam Workshop" button on the Mod Management panel not working properly.
Fixed the UOO Sabotage research showing the "new mission is available" popup before the research popup appeared (rather than after it).
Fixed soldiers in the hire pool showing purple placeholder armour on their portraits for the month after unlocking the North America region bonus.
Fixed weapon tooltips not appearing if you hovered over the "wrong" half of a paired slot on the Aircraft screen.
Fixed weapons having different positions on the Aircraft paperdoll image depending on whether you placed them in the left or right slot of a paired slot (they now always use the values of the left slot).
Fixed some more misaligned text fields in the French translation.