Full Release 7.24.2 STABLE Released!
Xenonauts 2 Patch Notes — June 9, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We've now released v7.24.2 onto the main branches, and the consolidated patch notes can be found below.
Gameplay Changes:
We've fixed a bug that was causing the Monthly Funding Modifier difficulty setting to not work properly - previously, all difficulty settings were getting 100% of the normal funding. As fixing this bug would affect game balance, we've adjusted the previous (nonfunctional) values as follows:
Veteran and Commander balance remains unchanged (now 100% funding).
Soldier gets 10% extra funding (110%), and Recruit gets 25% extra funding (125%).
This change will only affect new campaigns.
Some balance changes have occurred to Recoil as a result of fixing an inheritance bug with some of the weapons:
Recoil reduction based on user Strength now correctly applies to ALL weapons - previously it did not apply to alien burst-capable weapons, nor human rifles.
Fixed a specific issue with the Laser LMG where it did not have the Strength-based Recoil reduction, even though the Laser Rifle actually did.
Recoil reduction based on user Strength on laser weapons now offers half the normal reduction as Lasers already have half the Recoil of normal weapons (otherwise a soldier with 100 Strength would reduce them to 0 Recoil).
Another large pass on translation issues, fixing broken text strings and fixing some places in the UI where text incorrectly overlaps or is misaligned in certain languages.
Added a description to the Colossus Armour, as it did not have one (unlike the other armours).
Added some extra information to Laser weapon tooltips so it's more obvious that they have an Accuracy bonus and are better at destroying terrain.
Removed dependencies on manifest bundles, which should make life easier for modders!
Bugfixes:
Fixed an issue where the game could hang for prolonged periods after a mission (or on exit) in some circumstances if you had permitted the automatic crash reporting tool - if it was given invalid data, it would hang for 20+ seconds before it timed out and resumed play,
Fixed there being a brief white flash in the UI when you open a Supporter or Strategic Operation UI panel as the image loads in.
Fixed a bug where the campaign "Monthly Funding Modifier" difficulty setting was not working correctly.
Fixed a bug that was causing bleeding wounds to be inflicted twice as often as intended.
Fixed soldier arrival notification not having a scrollbar, which means the popup could go off the bottom of the screen if you hired lots of soldiers at once.