Wreckfest 2 Patch Notes — May 29, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Fixes
- Improved game stability.
- AI is now more aggressive and engages in more fighting.
- AI is now less eager to slow down when driving in traffic.
- Fixed game crashing when loading Savolax.
- Fixed psychedelic grass rendering.
- Fixed glitchy terrain tiles rendering.
- Improved multiplayer collision sync.
- Improved multiplayer connection stability.
- Cars no longer bounce around when landing jumps.
- Cars no longer slide like a soap brick when on roof/side.
- Cars no longer clip into each other.
- Cars no longer get stuck as easily after losing a wheel.
- Cars are slightly stronger in the Realistic Damage mode.
- Surface audio contact effects now trigger appropriately.
- Wrecking machines no longer immediately wreck the car.
- Half A Crusader rear end no longer sinks into the ground.
- Half A Crusader is now more consistent and fun to drive.
- Fixed loss of input after being wrecked with Half A Crusader.
- The ragdoll driver no longer gets ejected for no reason.
- Sparks are no longer sporadically emitted above Half A Crusader.
- Rocket no longer starts losing its front wheel after lowering ride height.
- Car windows no longer appear opaque in certain situations.
- Camera no longer resets to Chase Near after using another camera in Spectate.
- Improved Grandstar seat position.
- Improved cockpit camera location of various cars.
- Improved collision for the train on Scrapyard Main Route.
- Improved collisions for Dalsbanen steel fences.
- Improved collisions for Cannonhill barriers.
- Fixed glitchy ramp collision in Crash Canyon Waypoint Race.
- Fixed ghost collision before the last corner on Crash Canyon.
- Fixed some trees on Sandpit having no collision.
- Auto look-back delay setting now works correctly.
- Auto look-back no longer gets stuck during transition.
- Setting weather to "Random" now sticks.