Void Marauders Patch Notes — December 2, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi,
For this week I have a few minor fixes and changes:
- Changed the way the ships move in the Star Map so it's smoother.
- Fixed some random cover and props appearing in wrong places in a few missions.
- Increased player's starting money.
- Fixed an issue where sometimes the boss "Grave" would still be visible after activating his cloaking skill.
- Added loot to first main quest mission.
- Added missing loot to Ka'Neroth's Trail mission.
- Fixed an issue where enemy patrols in the star map can move through the star.
- Fixed an issue where an invisible soldier wearing a loot backpack would return to visibility only partially.
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This is it for now. I've been reading your feedback, especially the comments related to the difficulty of the game and while I'm not planning to lower it, I would like to give the player more options, that's why this patch increases the starting money and gives loot to the first main quest mission (despite having no combat) as a sort of initial push. I also have ideas to deal with the late game challenges (specifically the last mission) by giving players an option to "invest" in their soldiers and give them extra traits.
Until then I'll keep making fixes but feel free to share any type of feedback.
Regards,
Jorge