Void Marauders Patch Notes — October 3, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
For this week's patch, a few fixes :
Fixed bug where quest to fight an Alien Diaspora flotilla didn't start (also added more dialogue options).
Fixed an issue where an empty hint appears during recruiting.
Updated a few hints images.
Fixed physics issue for web projectile (arachnoid enemy).
Added slight delay to tooltips to avoid them staying visible when changing panels.
Fixed a rare bug that stops the player from selecting a crew member for a ship subsystem even if they have soldiers with the required traits.
Right now, I'm preparing the launch of the game but also trying to fix any last minute bugs so my next post will be a launch date or another small patch.
Until then, thanks for your support and patience.
Regards,
Jorge.
EDIT: if you are wondering why a big patch of around 1GB of size followed this small patch that's because I had to make an emergency patch since Unity (the engine I use) reported a security issue today with many of their versions including the one I used to make this game. To fix it I had to change the engine version and make a new build but that meant the project needed a big patch to make the changes despite the game being unchanged in mechanics and content.