VOID/BREAKER Patch Notes: RECALIBRATION UPDATE IS LIVE (Apr 9, 2026)
GamePatchNote Digest
VOID/BREAKER Patch Notes — April 9, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone, Daniel here.
Update 3 is now out! And I’m super excited for you all to dive into it. I'll walk you through everything that's new - because there's a lot, and I don't want any of it to get buried in a patch note scroll!
As mentioned previously, UPDATE 3’s main goal was to broaden the mod pool, increase build diversity, and add many quality of life features.
THE MODULES
In the roadmap, as you probably remember, I promised to give you 18 modules. But in the actual update there are 19. I've managed to sneak one extra.
This is the biggest single drop of new modules since launch. Every category has seen additions.
Body Mods
Zeus Strike - Enemies hit by gravity tethered objects will be struck by lightning
BUNNYHOP.XES - Jumping out of a slide will drop a destructive mine
Ice Breaker - Enemies inflicted with ice will always receive a critical hit
Cold Snap - Taking damage freezes all enemies
Sharp Debris - Destruction debris has a chance to apply Laceration to enemies
Ability Mods
Nade Rage - Provides unlimited grenades with no cooldown for a short duration
Mine Fabricator - Generates a proximity mine
Throwing Knife - Deals high damage and extremely high critical damage
Critical Overdrive - All damage is critical for a short duration
Catalyst Adapter - For a brief duration, any attack that could apply an elemental stack will have a 100% chance to do so
Fire Mode Mods
Pump Shot - Adds pump fire mode to weapon
Melee Mods
Melee Reclaim - Meleeing an enemy will reset the dash cooldown
Drop Matrix - Increases melee damage when airborne
KNEE/BREAKER - Increases melee damage when sliding
Focused Strike - Holding melee will produce a more damaging attack
Digistruct Bolt - Holding melee will produce a high damage destructive bolt
Serrated Edge - Chance to inflict Laceration when meleeing an enemy
Weapon Mods
High Caliber - Decreases fire rate but increases damage
Critical Wounds - Critical hits have a chance to inflict Laceration (What’s ‘laceration’ you ask? Well, more on that below!))
MELEE BUFF
This one is big, and I know many of you will welcome it.
Melee damage now scales with enemy health, which means it stays relevant deep into runs rather than dropping off in the later zones. The scaling will only clamp the minimum damage given, meaning melee builds can still scale upwards - leaving plenty of room for experimentation.
The Severance hack has been removed as a result, as it is no longer required.
NEW INFLICTION: LACERATION
Enemies stacked with Laceration take increased melee damage - the more stacks, the harder you hit. Many of the new mods are able to inflict laceration, giving melee builds more ways to build stacks quickly and keep the pressure on.. A melee-focused run has more going for it than ever.
COMMUNITY VOICE: THE RECYCLER
This one is all down to community involvement. You asked, and here it is. The Recycler will appear in shop locations, allowing you to recycle unwanted mods for credits.
NEW HACK UPGRADE: RECYCLER
The Recycler Hack Upgrade is required for the recycler to appear. Additional tiers of the upgrade will improve how much currency you get back when recycling mods.
ACCESSIBILITY AND READABILITY IMPROVEMENTS
Crosshair colour customisation added to user settings
Sharpening slider added to video settings
Improved gamepad navigation throughout all UI
Dropped loot now has a screen indicator
Rock debris in boss arenas has a stronger pull towards the player and better visibility through surfaces
Damage numbers now persist when an enemy is downed
TECH + PERFORMANCE IMPROVEMENTS
The game is now running on Unreal Engine 5.7. Better performance across the board, improved rendering on lower-spec machines, and a stronger foundation for everything coming next.
FSR implemented, DLSS updated to the latest version
Various background optimisations to improve rendering performance on lower-spec machines
Optimisations for when firing many projectiles at once
Physics performance optimisations
Should see slightly less CPU usage when many enemies are present due to optimisations to character movement
GAMEPLAY IMPROVEMENTS
Ability cooldown now audibly pings when it's ready
Mini-bosses now provide a "mini-boss chest" (they always have done, but they're now more distinguishable to clearly show they provide x1 decryptor)
Supply crate hack which provides an item chest will now be more useful (No longer gives ammo or health, which are useless at the start of a run)
Common slot invokers got a slight buff - now reach in a 3 slot direction
Ability mods are now more likely to drop
BUG FIXES
Various small background bug fixes
Engine upgrade to 5.7 should fix some crashes experienced during shader compilation
Fix for a rare case where the player could fall through the ground geometry
In case you’re curious what’s coming next. Here is the updated Roadmap:
If you enjoy the update, the best way to support the game is simple - tell a friend who might like it. Word of mouth goes further than you might think.
And if you haven't already, come join us on Discord - https://discord.com/invite/qA9Chnbevn - keep the feedback coming. It shapes where the game goes. (as you can see in this or the previous updates)
Thank you for being part of this. See you in the game.
Daniel
Important note from the publisher: The overload feature isn’t actually supposed to be in the game. It’s a leftover from a system Daniel was experimenting with and ultimately decided to scrap. We’ll fix this as soon as possible.