Early Access Roadmap Update + Dev Diary #3
VOID/BREAKER Patch Notes — March 30, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone,
Daniel here with a promised roadmap update.

WHAT'S COMING IN APRIL
The April update is shaping up to be a big one for build variety. The headline content is a significant expansion of the modules pool accompanied by an exciting rework to the melee system.
I've been putting a lot of work into making melee feel like a genuine playstyle rather than something you fall back on when ammo runs dry. More on the specifics closer to launch - but if you've been itching for more melee-focused runs, this one's for you.
On the Modules side, expect a meaningful uplift to what's available. More combinations, more variety, and more ways to break the game in fun and interesting ways.
I probably shouldn't be saying this - but if you want 24h early access to the April build before it goes live, there's actually a way in.
All you have to do is visit
www.voidbreakergame.com I’ll leave the rest to you.
WHAT'S NEXT - JUNE MAJOR UPDATE
Once the April is out the door, attention turns to the June Major Update - and I want to start giving you a taste of what's coming.
You see that June is packed with content.
I'm not ready to show everything yet. But let me just drop these two images.


VOID/BREAKER ENGINE UPGRADE —> 5.7
Now for the honest bit.
The biggest challenge right now is getting the Unreal Engine 5.7 upgrade fully across the line. The upgrade itself has been a positive move - better performance across the board, improved rendering on lower-spec machines, and a stronger foundation going forward. But it's been a little turbulent getting everything settled. As it usually gets when updating the engine.
The build is going through a full QA pass next week to make sure everything is working exactly as it should before the update lands. April is happening - now we’re making sure it's in good shape when it gets to you.
SOMETHING I TRIED - BUT… SCRAPPED THE IDEA
One thing I've been spending a lot of time on lately is figuring out how to better balance the playthrough experience.

VOID/BREAKER is a roguelite FPS, and part of the joy of that genre is wild RNG moments and ridiculous builds. I know you love them, and I love watching hilarious ways you're breaking the game.
But I've been watching a small number of players beat the game on their very first run thanks to incredibly overpowered mod combinations - and that's something I want to thoughtfully address, without taking away the fun.
A while back, I was tinkering with an Energy System. The idea was that your loadout would have an energy budget - using Rare, Epic, or Legendary mods would consume energy, and exceeding the threshold would result in taking increased damage.

The inspiration was Hollow Knight's "overcharming" mechanic - a meaningful risk-reward trade-off that encourages smarter loadout decisions rather than just stacking the most powerful stuff available.
After playtesting it myself and sitting with it for a while, I've decided not to go ahead with it. It just didn't feel right for VOID/BREAKER. The last thing I want to do is get in the way of you cooking up some completely unhinged build.
I wanted to be open about it because I'm constantly thinking about how to make the experience better, and every design decision gets taken seriously here. The fix needs to feel like it belongs in this game. I'm looking at different approaches and will share more when there's something worth sharing.
COMMUNITY HALL OF FAME
Mega Pixel pulled an all-nighter for this one - and it shows. IDRIS wrapped in lightning at 5am? Absolutely amazing. Love it.
If you've got your own creations to share, come drop them in our Discord
https://discord.com/invite/qA9Chnbevn I want to see what you're making.



https://discord.com/channels/1268246804949106849/1485212127030677555 Check the thread here

And this one genuinely caught me off guard - glock soundz went and remade the sound design for VOID/BREAKER. My mate Joe Ford put so much into the audio and music for this game, and seeing someone care enough to put their own spin on it is something else. Really proud that this game is inspiring stuff like this.
Take a \look:https://www.tiktok.com/@glock_soundz/video/7567401769391787287
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https://discord.com/channels/1268246804949106849/1359174753948270734/1478901624180183050



More details on both updates coming soon. Keep the feedback coming on Discord - it genuinely shapes where this game goes.
See you soon.
Daniel