Vigil: The Longest Night Patch Notes — May 10, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello,
The Open Beta version has been updated! We have made many changes and need your help testing them out.
To participate, right-click the game in your Steam Library > Properties > Betas, enter the beta access code openbetabeta, and select the open beta branch.
Please remember to back up your save files. Save file location: C:\\Users\\username\\AppData\\LocalLow\\glassheart\\Vigil\\one.io
Update Notes:
Fixed a map misalignment issue that occurred on screen resolutions other than 16:9.
Optimized camera shake and hitstop parameters when attacking, and added a new hit flash effect to monsters.
Added a map exploration percentage (%) display.
Optimized and reduced loading times during scene transitions and save file loading.
The original potion hotkey can now be freely assigned to any item.
Added the ability to bind game controls to mouse buttons in Keyboard Mode.
"Owl's Feather" will now return the player to the last save point they arrived at via teleportation.
Fixed an issue where casting "Poison of Hatred" did not consume MP. Additionally, the poison mist's area of effect will now expand based on your Arcane stat.
Changed "Power of Dizziness" to a ranged trigger. The maximum number of monsters that can be stunned will now increase based on your Arcane stat.
"Vessel of the Holy Six" will now correctly trigger a monster's hit animation every time it deals damage.
Fixed a bug where "Hand of Glory" could be used on defeated bosses.
Optimized the AI of "Mad Pale Raven" and added a new attack AI.
Optimized the AI of "Uptancos, Pulse Surrounder".
Adjusted the attack hitboxes and damage values for "Plague Doctor" and "Light Devourer".
Fixed an error that occurred when the "Red Skeleton" monster cast its summoning skill.
Fixed an issue where "Toad Eggs" could not be attacked while in an idle state.
Enhanced Ice attribute effects; Ice damage will now also reduce the target's jump height.
Increased the speed at which the camera pans down when crouching.
Fixed a visual issue where the camera would abnormally pan from bottom to top during scene transitions.
Optimized the text layout of the teleportation UI.
Fixed an issue where the "Charm" status effect on certain monsters would not be cleared after interacting with a save point.
Added a third effect slot for Gemstones (currently locked/unavailable).
Fixed an issue where the Reused Bottle could not be given to Daicy.
Corrected misused punctuation in the English text.