Vigil: The Longest Night Patch Notes — June 10, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi everyone,
This update adds 12 new enchantment effects and improves the combat and exploration experience. We've also addressed several frequently reported issues and requests. See the full patch notes below for details.
New Content
Added 12 new enchantment effects.
Added two new rings: the "Flowing Light Ring" and the "Swallowtail Ring."
Gameplay & Experience Improvements
Optimized and reduced loading times, and fixed a visual issue where the camera would behave abnormally during scene transitions.
Fixed a minimap issue that occurred on non-16:9 aspect ratios.
The potion hotkey can now be mapped to any item.
Added support for mouse button binding.
Optimized camera shake and hitstop parameters when attacking, and added a new enemy hit flash effect.
Increased the speed at which the camera pans down when crouching.
Added a map completion percentage (%) display.
Optimized the text layout of the teleportation UI.
Improved the equipment stat display in the Forge menu.
Enhanced Ice elemental effects; Ice damage now reduces jump height in addition to slowing movement speed.
Extended the display duration of damage numbers.
Bug Fixes
Fixed an issue where the "MONEY DROP" stat did not show its preview value in the equipment menu.
Fixed an issue where the "Charm" status effect on certain monsters would not be cleared after interacting with a save point.
Fixed flickering lanterns in various areas.
Fixed a bug where quests would incorrectly prompt players for having insufficient golds.
Fixed some localization errors.
Equipment & Items
Enhanced the "Owl Claymore" skill; its blade aura now travels along the ground.
Using an "Owl's Feather" now returns the player to the last save point they arrived at via teleportation.
Fixed a bug where the "Hand of Glory" could be used on already-defeated bosses.
Fixed an issue where casting "Poison of Hatred" did not consume MP. Additionally, the poison mist's area of effect now scales with your Arcane stat.
Changed "Power of Dizziness" to a ranged trigger; the maximum number of stun targets now scales with your Arcane stat.
"Vessel of the Holy Six" now triggers enemy hit animation on every tick of damage.
"Frost Spear" now shatters upon hitting a wall.
Breath of the Ancient Guard: The poison explosion now appears directly in front of the player.
Enemies
Added a new attack pattern for the "Mad Pale Raven" and optimized its AI.
Fixed an audio issue that occurred when the "Ancient Guard" dies during its first phase.
Changed both of "Uptancos, Pulse Surrounder's" spell attacks to homing attacks.
Adjusted the attack hitboxes and damage values for the "Plague Doctor" and "Light Devourer."
Fixed an error triggered by the "Red Skeleton" casting its summoning skill.
Fixed an issue where "Toad Eggs" could not be attacked while in an idle state.
Fixed an animation error during the "Blue Bug Soldier" execution.
Finally, thank you all again for your support of Vigil. If you run into any issues, please report them on the discussion board.