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Patch Notes #1 - Oct 16th, 2020
October 17, 2020by naZg(abe)
GamePatchNote Digest
Vectromirror™ Patch Notes — October 17, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Dear Test Subjects,
First and foremost, thank you for playing our game!
Version: 0.1037
Bug Fixes
General
- Adjusted wall-running and various parkour materials throughout the game so all the arrows are less visually distracting and impairing.
- Delay for still being able to jump after leaving a platform (a.k.a. Coyote Jump) added.
- Adjusted Pause Menu size for consistency.
- Updated hand animation on push ability use.
- Added ability to press all pause buttons (P, Esc, Gamepad Special Right) to resume play as well.
- All narrative audio now stops when paused and/or going back to the Main Menu and resumes when the player returns to the game.
- All level music now pauses/un-pauses when you pause/un-pause the game. It also resumes when going back to the Main Menu.
Tutorial Level
- Updated level design flow.
Level 1
- Fixed gap near the platforms after the green switch in Valley, so you can no longer fall down it.
- Wallrun materials replaced (one direction only).
Level 2
- Fixed maze house with new materials, for improved readability.
- Adjusted certain platform sizes.
- Second to last platform at the end of the level moved slightly down to help with that jump.
Please let us know your thoughts in our Discord server. If you are looking for a place to chat about the game and join other speedrunners, that’s the place!
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Have fun!
The Vectromirror Initiative