Tiny Tanks - New Weapon System + Development Update
Tiny Tanks Patch Notes — March 21, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Hello everybody,
as you might know, we are rapidly nearing the release on April 11, 2019.
We are only 3 weeks away now and we are as excited as you are.
So let us talk about all the stuff we have been doing right away!
Weapon System
Almost two months ago we started to develop a weapon system for Tiny Tanks based on your feedback. We now have several weapons spawned by an Airdrop during each round. For a long time, we had the problem that the gun was much too weak compared to the mine, with the new system everything has changed. Furthermore, the tactical approach has improved a lot throughout the game, as you have to adapt a little to your weapon. For example, you have to get very close to your opponent with a shotgun and position yourself strategically with a sniper.

Currently, we have the following weapons in the game:
- Machine gun
- Shotgun
- Sniper
- Explosive bullets
- Cluster Bullet
- Mine thrower
- Homing missile
- Airstrike
Please tell us which weapons you would like to see in the game:
Here is a link: https://goo.gl/forms/U7XqR10wiAPT9u2j1
Development Update
UI and Menu
In the last weeks, Lukas has invested a lot of time in our menu and the UI of the game. We had to create windows for the workshop integration, the level editor and the online/offline lobby. Last but not least we decided to implement a Health Bar and an Ammo Display (for the new weapon system) to get a better overview in the game.

Online Improvements
We have been able to improve the collision between tanks and bullets, which has greatly improved the feeling of the online multiplayer. Furthermore, we could reduce network traffic through a system that measures how blocks travel. We're currently in the final stages of testing the online multiplayer and we're confident that it will perform well when released.
Gameplay and Sound
In the last two months, we could improve several points regarding gameplay. We've added a variety of particle effects to give better feel to the shooting, as well as a hitstop to increase the impact of the shot.
We also added a variety of sounds in collaboration with the audio team Syndrone. We are working very closely with them to create an awesome atmosphere for Tiny Tanks. They are super passionate and skilled and we love working with them. If you want to know what they have done so far check out their website.
Level Editor
As mentioned in the last newsletter, we have developed a level editor for Tiny Tanks, so you can build your own awesome maps. In the last weeks, we were able to add many exciting new features to the editor.

The most important feature is the Steam Workshop Integration. You can now share your maps with everyone via the Steam Workshop and download plenty of maps instantly.
That's it for this update. Thanks for reading and for supporting us. Please don't forget to visit our Discord for all the freshest news.
We are excited to see what April brings. See you around!
Jannik & Lukas
LeadFollow Games