New Trailer + v0.9 Pre-Release ETA!
TinkerQuarry Patch Notes — March 12, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone! Been a while, hasn't it?
Thought I'd ought to give an update here since its been...quite a few months. The following will be a run-down of current development progress and updates, as well as an ETA for the next version of TinkerQuarry. I've also included some of my plans for post-v1.0 content.

Major News:
The new TQ trailer is live! You can view it on the store page. It contains new snippets of 0.9 and 1.0 that you can expect to see in the future, as well as classic trailer shots recorded from the new version. Special thanks to Antriksh Bali for providing the musical composition.
TinkerQuarry v0.9 ("Pre-Release Update") ETA: March 25
NOTICE: TinkerQuarry will soon exit Early Access / Free to Play, and will receive a price change to reflect the v1.0 product ($4.99 USD). Rest assured that if you currently own or have downloaded the game, you WILL NOT need to pay for this update or future versions.
v1.0 will be released as soon as possible, following an ETA announced here. A lot of testing will be done using v0.9 beforehand to provide the most stable and enjoyable user experience possible. Any and all bug reports are welcome both in the Discussion section and the discord.
tl;dr: v0.9 will be the last opportunity for (NEW) players to download the game for free. Once v1.0 is out, TinkerQuarry will receive a price change.
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For now though, here are the update notes for v0.9 coming later this month.
Major Changes:
-Endgame paths and cutscenes added.
-The game now has a clear beginning, middle, and conclusion!
-Dreamcatcher room and (Playable) Mirror room added
-Credits updated with all proper information + Cinematic "special" ending
-Camime Game #2 Added. Possible #3 will be added in the future post-release.
-Some new items and Skills added
Minor Changes:
-Fixed being able to walk away during chimera fight cutscene
-Fixed Skid-related Cutscene looping issues
-Fixed other Looping issues
-Clint does not steal Peter’s face anymore
-Wrangled other instances of Clint appearing when he should not be
-Battle Tutorial Skip option
-Added extra dialogue in early game to assist lost players
-Final Grandfather Clock additional function
-File optimization / deletion of unused or decrepit tracks and assets
-Ire will now peer out of his dresser to make him more easily discoverable by players
-Odette now has uniquely colored pedestals for each floor, corresponding with floor color
-Flashbacks now have some dialogue
-Improved some Skill animations and Sounds (Default, Bite, etc)
-Fixed many smaller bugs, mostly text formatting and spelling errors
-Updated some old code
-Added Raffle Winner minor cameo easter egg
-Added Free DLC Panel (WIP)
A beta version of 0.9 is currently available on the Testing Branch for TinkerQuarry. You can find information on how to partake in beta testing on the Community Discord: https://discord.gg/G5Q4pBv
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The Future (POST 1.0 Plans):
-TinkerQuarry will continue to receive aesthetic, technical, and functionality updates periodically based on user response, to the best of the team’s ability!
-More NPCs and recruitable characters will be added based on user input. Some minor story additions or changes may be added as well.
-Free story DLCs are planned and may be be added during post-release, with announcements made on Discord. These DLCs will be accessible via a new panel on the Main Menu.
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See you all soon!
-Wraith