The Repopulation Patch Notes — January 13, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Good day community! We hope everyone is well and eager to start a productive year off with us.
On Wednesday 13 January 2021 we will release Patch A.00.03.16. This will take place at 10:00 am EST (2 pm GMT). Once the server is back online we will inform you here. Below you’ll find a list of known issues and a link to our patch notes.
CONTAINER SYSTEM:
The container system and all subsystems under that are a primary base that all games, especially MMO’s have. A container is basically anything that holds “something”. These can be data containers which tell the system what it contains (such as the Character container that holds all character information) to the player inventory. Other good examples of Containers would be merchant inventory, loot windows, and even your hot/ability bars.
The work that has been done over the last several months has touched upon almost every aspect of the game's core and even areas we did not expect. Due to the extensive redundant stand-alone system, we also touched upon other areas that normally are not related. The nice thing about all this work is that due to the changes and the new Container base, we will be updating you next month about the plans for the GUI rework.
Visually the containers will seem rather unchanged at this time. GUI updates which will include the visual aspects such as the GUI will be coming at a later date. These will be covered in the next monthly article. Players will see an expansion of their main inventory, working expansion bags, and the number of bank slots. An overflow system has been added to these inventories as well.
- Main Inventory: 75 increased to 100 slots.
- Expansion bags will no longer pull slots from the main inventory. Instead, they will now provide 45 dedicated expansion slots.
- Banking Terminals: expanded from 30 to 150 slots.
CHANGES AND THE PATCH NOTES:
Rather than overwhelm the players we have condensed the Container System change notes. These notes are High-level descriptions of things that were done for the new container system. There are many components to each one of these and too numerous to detail every individual change. Example: 34 XML/GUI scripts had to be adjusted to work with the new container system.
RELATED STATISTICS:
- Server Scripts (added or changed) : 506
- Client Scripts (added or changed ) : 399
- Numerous script changes also had DOM or GUI/XML changes.
- This resulted in 80% of scripts being adjusted in some manner to accommodate the new system changes.
CRAFTING RECIPES:
Included in this patch are two new crafting recipes. Originally we had not planned to add new content until the revamp of the item, crafting, and mission system. However, we wished to share at least a small gift with the players for the holidays, and provide them with furniture assets from our art. These recipes are not the most elegant at this time due to working around current system limitations. These recipes however will be rewritten, expanded, and returned to the players once the new systems are in place.
We wanted these recipes to be simple for the players to create. This led us to add some items to the General Goods Merchant, and some patterns to the Crafting Machine shop. Our QA team brought it to our attention that new crafters/players may not be aware of the shop that exists on the Crafting Machine.
THE NEW PATTERNS:
When a player opens a recipe they will find the Shop button located on the end right side of the button row. If pressed the Vending Machine will open and display patterns associated with the recipe. If there are no patterns for the recipe the player will instead receive a popup notice stating this to be so. In order to purchase items from this shop, players must select the item then press buy rather than double click the item at this time.
WHERE:
The General Goods Merchant will now sell players seven new items related to the new recipes. They are as follows:
- Christmas Decor Recipe Book
- Nation Decor Recipe Book
- Antique White Primary Dye
- Red Primary Dye
- Blue Primary Dye
- Green Primary Dye
- Teal Primary Dye
Players can purchase these goods from General Goods Merchants on the mainland. Here are three easy to locate NPCs:
- Tuli Afiqahel - Located in OWON Plymouth City
- Alexa Medier - Located in FPR Freedomtown
- Leslie Wilford - Located in Contested Sept Falls
SOME MINOR UPDATES:
Players may notice that we have added some new whiteboxing around the island. These are placeholders for some new art and structures coming later this summer.
READ OUR PATCH NOTES FOR BUILD: A.00.03.16 HERE.
KNOWN ISSUES:
- Inventory
■ Players may find that the inventory sorting and compress functions may not function. - NPC Carlo Amante located in Plymouth City
■ The mission Amante’s Collections:
■ It May not be offered at this time. If you can not receive this mission you will not be able to interact
with him to get the mission Data for the Mob.
■ For those who have completed this mission, Carlo should react as normal. - Revive Skill
■ Skill may not work as intended at this time. We are looking into this matter for future fixes. - Engagement Issue:
■ Players may find that the invading foot soldiers in the Island’s Combat area do not wander or pursue. - The large map has not been updated yet.
■ It will be updated in upcoming updates.
PRE-2017 KNOWN ISSUES:
- (Pre-2017)Some players experience very long load times with a black screen for their initial load.
■ We are still looking into this. It should be fixed once we rebuild the current "streaming" system.2020 04 21 Repop swamp01 - (Pre-2017) Possible crashing to desktop due to the NPC’s animations loading/unloading during area transitions
■ This will be resolved when we get to the NPC revamp - (Pre-2017) Framerate issues when you have shadows on. Disable shadows if you have lower FPS and/or ping.
■ This will be resolved when we update the shadow shaders/system in beta. - (Pre-2017) Possible crashing if you have a full or nearly full inventory
■ This will be resolved when we finalize and implement the new Item and Container systems - (Pre-2017) Framerate dropping when you turn your camera towards NPC locations
■ This will be resolved when we get to the NPC revamp
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