The Repopulation Patch Notes — February 18, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Good morning community! This morning the server came down for Patch A.00.03.40.
This patch primarily focused on bug fixes, and clean-up now that the Container System has been added. You will also be able to preview some of the new items for the Lunar New year that will be made available to the players once the Item and Crafting System is done.
READ OUR PATCH NOTES FOR BUILD: A.00.03.16 HERE
CONTAINER SYSTEM REMNANTS:
As many of you know, when we recreated the Container system to clean and reduce overhead, we also ripped off many bandaids. Some we were expecting, some were very unexpected. However, thanks to the wonderful players, we were able to identify those bugs and trace them to the root cause.
BUG FIXING:
Just a few of the bugs we fixed were game-breaking for most players. You can find the full Patch Note list here. These bugs (expected and unexpected) have helped us refine the design for the new Item System, and what areas to target first for the new system.
► GUI stats and stat reporting for gear and fitting fixed: Players experienced an issue once the update went live. Fittings and other gear that would modify their character stats were being reported with multiplied numbers. So instead of a +10 a player might see a +30 or even +120. We even saw a few times where it was going backward as well. This issue should now be fixed. It appeared to be caused by conflicting containers holding the modified data to be reported to the player (data and GUI containers). If players find any other items that are causing similar, please fill out a bug report and let us know.
► Gear modifications to stats when players would equip or unequip items: This one relates to the above GUI reporting of stats, but also affected the players as well. Removing an item did not always adjust the display or the effect of the modifier on the gear. So if you removed an item that had the modifiers on it, that stat would not be reduced. The same happened in reverse as well. Any items that we may have missed with how they are registered and work with the Container System, please let us know so we can make note of it and or fix the issue.
► Quest/Mission items not being reported to the system correctly causing players to not be able to progress in their missions: This again was due to the Container system change and how items were registered in the game system in multiple different ways. Quest/Mission items were another one of these that were done differently. If players have any issues with items being in their inventory yet not able to complete a quest/mission, please let us know and fill out a bug report so we can get that fixed asap.
► Trading should no longer require there to be currency offered, and players should no longer see a third currency window while participating in a trade. Players were experiencing difficulties trading after the Container System went live in our last patch. These issues include a third currency window appearing, the inability to trade without offering currency, and the autoloading of all their currency as a trade offer. Some players could not trade whatsoever. Players should now be able to trade without issue.
►The Set-Up Camp ability has been fixed. The ability will no longer consume all of the players' tents in inventory without spawning the camp when used. Players were experiencing an issue where upon use the Set Up Camp ability would consume all tents held in their inventory, and no camp would be constructed.

NEW ASSETS:
We have added a few new assets to the world. These assets will eventually be available to the player through purchase and crafting once we redo the Item system and then the Crafting system. We are actually quite excited about the idea of being able to give players more options for both crafting and housing and cannot wait to get to that point. Some of the new items are:
Lunar Holiday: Several new assets were created and will be on display for a week in the major cities for the remainder of the Lunar New Year. We have both year-round lanterns as well as the Lunar New Year ones. Current players will have the prior years available to them once we get the new Item System in place.
Players can expect to see these new assets to be removed after the 23rd of this month. We will, however, create a display for these sorts of items so players can still catch a glimpse of holiday items when they are out of season.
New doors: New doors have been added to the Island. These different styles will not only help us add doors to the world during the World Revamp but also what styles and looks the players want for their housing. Some of these will be available for purchase or crafting after the revamp as well.

NEXT SPRINT AND FOCUS:
The next short sprint will be focused on the remaining major bugs and performance issues. Minor bugs that are remaining from the Container System will be addressed with the new Item System. Some of the focus in this sprint will be related to Area management and Neighbours. Neighbors are related to the Area Management and how assets and NPC’s relate and are brought into the player's “awareness”.
RECAP:
We are very excited to be nearing the Item System Revamp. Once we make it through the next sprint our focus will be implementing the new item system. This system will resolve many of the current issues as well as allow us to start on related systems. We’ll release an updated roadmap in our March Update article. This will include which portions will include partial wipes. The roadmap has been adjusted quite a bit, but we feel the players will be pleased to see which systems are next on the list.
As always we look forward to your feedback be it positive or otherwise. We hope to see the momentum pick up greatly over the next quarter. We are extremely thankful for our community sticking by us so we could reach this point. The team hopes you'll all continue to support us as we reach new testing phases, and implement more of our systems.
READ OUR PATCH NOTES FOR BUILD: A.00.03.16 HERE
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