The Highrise Patch Notes — July 25, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello, this is Studio Hatch.
We would like to gather detailed feedback on the difficulty level from those who have played the survival mode before making any balance adjustments in the future.
There are six main factors that significantly contribute to determining the difficulty level in our game:
1. The quantity of pre-spawned food items (e.g., canned goods and other packaged products).
2. The quantity of pre-spawned material items (e.g., tape, fireworks, cable ties, etc.).
3. The respawn period for essential resources (water, oil, soil, seeds).
4. The damage dealt by monsters.
5. The speed at which monsters detect players.
6. The respawn time of monsters (currently set at 14 days for both modes).
In addition to these factors, we welcome any other difficulty elements you think might be relevant. Whether it's related to the sandbox mode or the survival mode, please let us know which mode you are referring to!
Regarding the difficulty, we are also considering additional updates, including introducing a hardcore mode and custom mode. The information in this announcement will serve as the foundational data for these modes, so we truly appreciate any detailed feedback you can provide. We will actively incorporate your input to improve the game.
Thank you for continuously showing interest in our game and providing us with valuable feedback. And, as always, feel free to provide feedback in any language. We greatly appreciate it.
Best regards,
Studio Hatch