The Highrise Patch Notes — October 26, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello,
This is Studio Hatch.
We are pleased to announce a new update.
Here are the highlights of this update:
1. You can now use the "Asia" server option. This option is for those who have experienced connection issues while playing multiplayer on the Asia server. After selecting the option in the settings, you can use a new server for multiplayer connections.
2. The maximum number of players for both Sandbox and Survival modes in multiplayer has been increased from 3 to 4.
3. Key binding has been added. (Please note that some controller support available in the previous in-game version no longer works.)
4. The "Merchant" system has been added.
5. Seven new attributes that can be obtained by collecting notes have been added.
6. You can now block paths and build "Walls" for defense. However, you need blueprints to create them. (The blueprint is located where the "Metal Door Hanger Barricade" used to be.)
7. All characters are now available from the beginning, and the challenges are now working correctly.
• There are two merchants in the entire area, and you can trade various materials and information for "credit points."
• (When buying information, it will tell you the floor and a rough location of the target.)
• You can deduce the location of the first merchant from a note placed at the starting tent, and the "Gev's Letter," which used to be in the same location, has been moved elsewhere.
• Credit points can only be obtained by selling food.
• The traded information is shared across all saved data.
• Satisfying Satiation
• Falling Technique
• Tough World
• Environmental Adaptation
• King of Destruction
• Exciting Hope
• Masterful Luggage Carrying
And finally, we would like to share some unfortunate news from our team...
In South Korea, with the exception of special cases, all adult males are required to serve a certain period in the military. I have reached an age where I can no longer delay this service, and I will be enlisting in early December.
Regrettably, this means that while The Highrise is on track for an official release, I will no longer be able to work on updates after that.
Despite the shortcomings of our game, many of you have shown it love and support, and I cannot thank you enough. It pains me that I cannot provide a more significant return for your support.
After my military service, I will continue to work to develop better games and provide more fun and excitement.
To everyone who has shown interest in our game, I deeply thank you, and I hope you have a healthy and happy end to 2023 and a great 2024 and 2025.
• The name of the "Chef" is being changed to a name that better suits the monster's characteristics, "Thresher."
• Trampoline controls have been slightly changed. Now, when you press the jump key without holding it down, you'll perform a low jump upon trampoline landing, and when you hold it down, you'll perform a high jump.
• The brightness of the Flame Barrel is slightly reduced.
• The remaining cultivation period of crops is now displayed again.
• We have fixed a bug where in custom mode, disabling the monster respawn option didn't work when rejoining the game. (We apologize that we didn't update this with a hotfix.)
• We have fixed a bug where the maximum frame rate limit was slightly off by one step.
• We fixed the bug where structures were not being damaged by monsters.